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List:       kde-games-devel
Subject:    Re: [Kde-games-devel] kspaceduel: porting to Graphics View
From:       Dirk <dirkrathlev () gmx ! de>
Date:       2006-12-28 23:05:22
Message-ID: 45944DB2.3080201 () gmx ! de
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Dmitry Suzdalev wrote:
> There's a third possibility:
>
> You can use qgraphicsitem_cast instead of static_cast.
> It should be faster, but you need to prepare you QGraphicsItem-inherited class 
> for its use.
>
> See http://doc.trolltech.com/4.2/qgraphicsitem.html#qgraphicsitem_cast for 
> information on how to do that :-).
>
>   
Hmm, BulletSprite already has a type() function. It returns S_BULLET and 
is used in collision detection. As S_BULLET is unique, I think I don't 
have to change anything. But is this good style, using type() for 
gameplay issues?

At least it works.

Regards,
Dirk
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