Hi most of the discussion (unfortunately) took place on kde-core-devel only, so I thought I forward this mail to here. I think it pretty much names the important arguments and summarizes what I myself see as the general consensus: remove ksmiletris from kdegames. The other games that were mentioned in the discussion should remain in there for now, as obviously they are working (though usually unmaintained - but that doesn't matter for mature games, I believe) and have a userbase. I in particular agree on the ksame vs. klickety thing here and think at least for now we should keep both of them. So if nobody comes up with a objection, I guess I will remove ksmiletris at some point for KDE4. (CC'ing kde-core-devel because of this announcement) CU Andi ---------- Forwarded Message ---------- Subject: Re: kde-games package removal proposal Date: Monday 29 August 2005 18:53 From: Rainer Endres To: kde-core-devel@kde.org Hi On Monday 22 August 2005 16:02, Leo Savernik wrote: > Am Samstag, 20. August 2005 22:31 schrieb Danny Allen: > > Can we have a decision on my proposal then? > > My proposal: remove KSmileTris from kdegames for 3.5, due to its > > unmaintained nature, poor graphics and usability, and duplicated > > functionality in the better KSirtet (which has much more scope for > > improvement with KDE 4). I am all for removing KSmileTris, because it is broken and even the maintainer has no idea about the rules. > KSmileTris is a KSirtet-clone??? This is a totally different game, and > actually much more pleasing to the eye than ksirtet. While ksirtet is a > plain tetris-clone, ksmiletris is a totally different game. Can you please change the documentation and explain the rules of blocks disappearing. Do not be too fast with that, because I could not figure that out together with the original author. They are removed in a unpredictable way in several situations. > > I don't recall having any replies against my proposal, with a few > > indifferent, and at least one (Stephan Kulow) in agreement. > > Maybe my reply wasn't explicit enough, but my answer is *no*. There is > absolutely no need to remove unique games from kdegames. If they are broken and nobody knows how they work? Why should we port code nobody knows what it actually does? > > Also worthy of consideration for removal is KSame - same basic problems > > as above, and obsoleted by Klickety. I disagree with that. I see many people playing KSame in the pauses in my courses. I never saw anybody playing klickety. klickety might look more like a KDE app, but thats not what people want in a game. Klickety is using the KDE Games framework better. (highscores etc.) but it needs something like the KSame frontend to please people wanting a more pleasing frontend than Klicketys Tetris frontend. If thats possible, KSame can be removed IMHO > Here I have to agree with Andras. Klickety is boring, tiny, and not funny. > KSame features much better graphics and gameplay. I agree here. > [...] > > Hence, it is absolutely not necessary to cripple the fainting 3.x line by > removing long-served applications. KSmileTris is not even understood by the original author anymore, the rules in the documentation are wrong, and the only solution I did find together with the author was to write: " The goal of the game is to find out the rules and send them to endres@kde.org" I did not do that yet, but I will soon if it stays the way it is now. Rainer ------------------------------------------------------- _______________________________________________ kde-games-devel mailing list kde-games-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-games-devel