From kde-games-devel Thu Jun 12 17:34:53 2003 From: Martin Heni Date: Thu, 12 Jun 2003 17:34:53 +0000 To: kde-games-devel Subject: Re: [Kde-games-devel] Re: REKO cardsets for KDE cardgames? X-MARC-Message: https://marc.info/?l=kde-games-devel&m=105543963117390 A collection of thoughts when reading the postings about REKO - not very organised thoughts, though... ;-) 1. There is one more thing to consider: The REKO cardformat is a bit awkward, as it is mainly based on the old Amiga with its HAM (Hold and modify - new color depends on last) (4096 color) coding. 2. I am not fully sure whether it is necessary to support old file formats. Of course it depends how widely it is used in the world outside KDE? Does everybody use it? If yes a support might be nice. 3. However, we should not outright recejct the idea of making the kcarddialog more flexible. Directly returning images might be a nice option. Especially, if it would be possible to have either the filename or the image (probably not possible with REKO). 4. It is also not totally stupid to optionally pack all images in a zip, reko, tar or whatever file format. 5. Also, an extended kcarddialog could tackle a long term problem which we might run into with the current KDE cards, i.e. they are fixed size. In future it might be useful to have a scalable or at least small,medium big carddecks or so. 6. As I already pointed out in another posting: a) This discussion took already part last year, resulting in rejecting REKO [some argued especially against the large amount of questionable pictures in REKO cardsets, although this probably could increase popularity] and b) a QT converter which installs REKO cardsets into KDE as lots of PNG files does exist already. _______________________________________________ kde-games-devel mailing list kde-games-devel@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-games-devel