From kde-games-devel Thu Jun 12 09:29:08 2003 From: blachner () gmx ! de Date: Thu, 12 Jun 2003 09:29:08 +0000 To: kde-games-devel Subject: [Kde-games-devel] Re: REKO cardsets for KDE cardgames? X-MARC-Message: https://marc.info/?l=kde-games-devel&m=105541019815230 > I personnaly don't see the problem of adding new methods to KCardDialog. If I add new methods, wouldn't this break binary compatibility? As far as I know yes. Maybe I know wrong or I should better make KAdvancedCardDialog which inherits from KCardDialog to achieve binary compatibility? Source compatibility would be no problem. > Returning QImage instead of filename seems more sensible to me. Using > directly KIO would be even more flexible. Hmm, I prefer the QImage way but I don't know much about KIO. If KIO should be used, the kcarddialog must give back a KIO URL I think. I don't know if KIO URL is the right word for this. That also means that the card games must use KIO instead normal file access to load the cards. Is this right? Maybe a combination is the best way? That means I write a KIO slave for REKO cardset and the kcarddialog uses this slave to give QImages back to the games. If it is done this way, the games need not access the cards over KIO directly and other card formats can be implemeted as KIO slaves. -- blachner@gmx.de +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ kde-games-devel mailing list kde-games-devel@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-games-devel