-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Thursday June 12, 2003 02:14, blachner@gmx.de wrote: > Is there interest for a advanced kcarddialog for the CVS or not? If by "advanced" you mean "specifically tweaked to support some (undocumented?) binary format used by some (proprietary?) image sets," then probably not. A general guideline for KDE libraries is that nothing should be added unless it's already being used by one or two apps in CVS. > And If yes, what do you think is the best wa to give the cards to the > games by a list or array of QImages or QPixMap? Maybe I should look in > the game code too see what is used by the games. I don't think there can be a general answer to that. Some games might need to do processing on the images (like rotations), leading to QImage being superior. Others just want to display them or throw them into a QCanvasPixmap, making QPixmap superior. Come to think of it, this is one advantage of the current system. Each app can optimize the image loading for its own needs. No forced conversions from QImage to QPixmap or QPixmap to QImage (or to some other class, for that matter) are made. - -- Neil Stevens - neil@qualityassistant.com "The shepherd drives the wolf from the sheep's throat, for which the sheep thanks the shepherd as a liberator, while the wolf denounces him for the same act as the destroyer of liberty." -- Abraham Lincoln -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux) iD8DBQE+6EYuf7mnligQOmERAsj1AJ9lyWunWFMApz5gm7ka5GdD2ne2MACfTUsu T1tTEomaJUeiZRBGR2HcdZU= =Vip8 -----END PGP SIGNATURE----- _______________________________________________ kde-games-devel mailing list kde-games-devel@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-games-devel