> Boson is now 100% KGame and therefore supports for example computer > players (although there is not yet any AI). I thought that KGame was turn-based. How did you handle this turn-based thing and the way boson used to work ? > Boson now theoretically supports unlimited different units: a unit is now > described by a index.desktop file completely. Nothing is hardcoded and > therefore even non-prgrammers can easily add their own units. Great! > So boson is now back and alive! Really great! > So boson needs nearly all kind of people: programmers, AI programmers > (this has not yet started so you can do much here!), artists, musicer, > testers and unit desgners. I'm sure there are even more jobs to do. I agree 100%. Boson is an occasion to build a really good and really big KDE Game. Please join! regards, Philippe _______________________________________________ kde-games-devel mailing list kde-games-devel@mail.kde.org http://mail.kde.org/mailman/listinfo/kde-games-devel