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List: kde-games-devel
Subject: [Kde-games-devel] Boson
From: Andreas Beckermann <b_mann () gmx ! de>
Date: 2001-11-09 23:42:16
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Hi @ll
Please note that I am crossposting to boson-devel and kde-games-devel. Please
reply to boson-devel only.
For the last few weeks I have been working on boson again. I once promised to
do so as soon as I have time and now I do so (although I still lack time ;)).
I have rewritten nearly everything - there is just a single class that I did
not touch beside some name adjustments.
Boson is now 100% KGame and therefore supports for example computer players
(although there is not yet any AI).
I have commited it all to the boson CVS some minutes ago. See
http://sourceforge.net/projects/boson on how to access the CVS anonymously.
I think I have implemented most stuff that boson had before my port. Just some
parts are missing likeespecially a good waypoint handling. I am now using
QCanvas::advance() and QCanvas::collisions() and therefore have to rewrite
most moving stuff. This is quite a hard work (at least for me) so I'll need
some time on this.
Boson now theoretically supports unlimited different units: a unit is now
described by a index.desktop file completely. Nothing is hardcoded and
therefore even non-prgrammers can easily add their own units.
So boson is now back and alive!
But I think I need a lot of help. Boson is still on a quite early stage - a
lot of TODOs have been fixed because of a new class structue but a lot of new
bugs have been introduced, too.
So boson needs nearly all kind of people: programmers, AI programmers (this
has not yet started so you can do much here!), artists, musicer, testers and
unit desgners. I'm sure there are even more jobs to do.
If you want to get involved just contact the boson team at
boson-devel@lists.sourceforge.net
CU
Andi
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