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List:       kde-frameworks-devel
Subject:    Re: Review Request 128426: Support OpenGL 3.2 Core profile in FadingNode shaders
From:       David Edmundson <david () davidedmundson ! co ! uk>
Date:       2017-03-01 2:33:00
Message-ID: 20170301023300.25256.2515 () mimi ! kde ! org
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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/128426/
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(Updated March 1, 2017, 2:33 a.m.)


Status
------

This change has been discarded.


Review request for KDE Frameworks and Plasma.


Repository: plasma-framework


Description
-------

Qt has two shaders for all items; one for when running OpenGL3.2+ without backwards compatibility (i.e \
running CoreProfile) and one that supports more legacy systems. (see the shaders directory and the \
versions ending with _core)

core profile is only used if explicitly by the app enabled when creating the GL context. 

Something we don't currently do in Plasma, but a 3d party user could be doing.

Long term it's also something I want to do in Plasma optionally as it gives a 15Mb memory saving with \
Mesa.

This patch updates our material to provide the right shader for the
given version matching the behavior of
QSGShaderSourceBuilder::resolveShaderPath which Qt uses internally.


Diffs
-----

  src/declarativeimports/core/fadingnode.cpp 88b7310641f58c2b74fe61d2c5a97847cf7dc3b8 

Diff: https://git.reviewboard.kde.org/r/128426/diff/


Testing
-------

ran krunner with 
+    QSurfaceFormat format;
+    format.setVersion(3,2);
+    format.setProfile(QSurfaceFormat::CoreProfile);
+    QSurfaceFormat::setDefaultFormat(format);

and it still works.

plasmashell unchanged (so still requesting an GL 2.0 context) also still works.


Thanks,

David Edmundson


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      This is an automatically generated e-mail. To reply, visit:
      <a href="https://git.reviewboard.kde.org/r/128426/">https://git.reviewboard.kde.org/r/128426/</a>
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<div>Review request for KDE Frameworks and Plasma.</div>
<div>By David Edmundson.</div>


<p style="color: grey;"><i>Updated March 1, 2017, 2:33 a.m.</i></p>









<div style="margin-top: 1.5em;">
 <b style="color: #575012; font-size: 10pt;">Repository: </b>
plasma-framework
</div>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid \
#b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: \
inherit;margin: 0;line-height: inherit;white-space: inherit;">Qt has two shaders for all items; one for \
when running OpenGL3.2+ without backwards compatibility (i.e running CoreProfile) and one that supports \
more legacy systems. (see the shaders directory and the versions ending with _core)</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">core \
profile is only used if explicitly by the app enabled when creating the GL context. </p> <p \
style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Something \
we don't currently do in Plasma, but a 3d party user could be doing.</p> <p style="padding: \
0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">Long term it's also \
something I want to do in Plasma optionally as it gives a 15Mb memory saving with Mesa.</p> <p \
style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">This \
patch updates our material to provide the right shader for the given version matching the behavior of
QSGShaderSourceBuilder::resolveShaderPath which Qt uses internally.</p></pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: 1px solid #b8b5a0">
 <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: \
-pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;"><p style="padding: 0;text-rendering: \
inherit;margin: 0;line-height: inherit;white-space: inherit;">ran krunner with  +    QSurfaceFormat \
format; +    format.setVersion(3,2);
+    format.setProfile(QSurfaceFormat::CoreProfile);
+    QSurfaceFormat::setDefaultFormat(format);</p>
<p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: inherit;">and it \
still works.</p> <p style="padding: 0;text-rendering: inherit;margin: 0;line-height: inherit;white-space: \
inherit;">plasmashell unchanged (so still requesting an GL 2.0 context) also still works.</p></pre>  \
</td>  </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>src/declarativeimports/core/fadingnode.cpp <span style="color: \
grey">(88b7310641f58c2b74fe61d2c5a97847cf7dc3b8)</span></li>

</ul>

<p><a href="https://git.reviewboard.kde.org/r/128426/diff/" style="margin-left: 3em;">View Diff</a></p>






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