On Thu, Jul 10, 2014 at 6:48 AM, Marko Käning <mk-lists@email.de> wrote:
Hi Aleix,

On 10 Jul 2014, at 01:52 , Aleix Pol <aleixpol@kde.org> wrote:

n Thu, Jul 10, 2014 at 1:18 AM, Nicolás Alvarez <nicolas.alvarez@gmail.com> wrote:

Are you sure you're building the correct branch? Note that
analitza.git doesn't have a 'frameworks' branch, it's called 'kf5’.

yep, I had seen that, but didn’t know how to handle it… There are quite a few cases like that. 



--
Nicolás

Yeah... let me fix that.

Thanks, now it there is more progress, but there’s s till a build failure later on. See below.

Greets,
Marko


———



 80%] Building CXX object analitzaplot/CMakeFiles/AnalitzaPlot.dir/plotter3d.cpp.o
[ 81%] Building CXX object analitzaplot/CMakeFiles/AnalitzaPlot.dir/AnalitzaPlot_automoc.cpp.o
/Users/marko/WC/KDECI-builds/analitza/analitzaplot/plotter3d.cpp:30:10: fatal error: 'GL/gl.h' file not found
#include <GL/gl.h>
         ^
/Users/marko/WC/KDECI-builds/analitza/analitzaplot/plotter2d.cpp:380:50: error: call to 'abs' is ambiguous
                    s += computeAngleLabelByStep(std::abs(i), bigstep);
                                                 ^~~~~~~~
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/c++/v1/cmath:660:1: note: candidate function
abs(float __x) _NOEXCEPT {return fabsf(__x);}
^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/c++/v1/cmath:664:1: note: candidate function
abs(double __x) _NOEXCEPT {return fabs(__x);}
^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/c++/v1/cmath:668:1: note: candidate function
abs(long double __x) _NOEXCEPT {return fabsl(__x);}
^
/Users/marko/WC/KDECI-builds/analitza/analitzaplot/plotter2d.cpp:383:85: error: call to 'abs' is ambiguous
                    const QPair<unsigned int, unsigned int> frac = simplifyFraction(std::abs(i), step);
                                                                                    ^~~~~~~~


Do you know how we can ensure that GL/gl.h is available on mac? It used to work, at least...

Anyway, please open an issue in here: https://bugs.kde.org/enter_bug.cgi?product=analitza
This way we can keep track of the issue.

Thanks!
Aleix