--===============0365247831== Content-Type: multipart/alternative; boundary=000e0cd73180082f73049ca02ff5 --000e0cd73180082f73049ca02ff5 Content-Type: text/plain; charset=ISO-8859-1 i think it can be very cool to develop this fuction. i think i'd like to apply this function on GSoC, but yes some more brainstorming there can be an help to find a way to implement. On Fri, Feb 18, 2011 at 8:18 PM, Sebastian Stein wrote: > Laurent G. [110218 20:14]: > > The one real thing I have to answer to Todd message is that we can leave > > kde-games out of scope. In games, you can assign randomness of your > > failures to the interesting part of the game ; one can not feel as bad > > with it as she would in face of a bad answer in an educative tool : the > > one who knows should let the one who does not learn what was wrong and > > what it ought to be. This is something different, we don't have to put > > this load on games developpers. Because it is heavier to manage. > > Good point, we should keep it simple and not try to overdesign it. So let's > stick to something edu apps and not a general score record mechanism. > > > Regards, > > Sebastian > -- > http://sebstein.hpfsc.de/ > _______________________________________________ > kde-edu mailing list > kde-edu@mail.kde.org > https://mail.kde.org/mailman/listinfo/kde-edu > -- Ahel --000e0cd73180082f73049ca02ff5 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable i think it can be very cool to develop this fuction.
i think i'd lik= e to apply this function on GSoC, but yes some more brainstorming there can= be an help to find a way to implement.

On Fri, Feb 18, 2011 at 8:18 PM, Sebastian Stein <seb_stein@gmx.de> wrote:
<= blockquote class=3D"gmail_quote" style=3D"margin: 0pt 0pt 0pt 0.8ex; border= -left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"> Laurent G. <lauranger@free.fr&g= t; [110218 20:14]:
> The one real thing I have to answer to Todd message = is that we can leave
> kde-games out of scope. In games, you can assign randomness of your > failures to the interesting part of the game ; one can not feel as bad=
> with it as she would in face of a bad answer in an educative tool : th= e
> one who knows should let the one who does not learn what was wrong and=
> what it ought to be. This is something different, we don't have to= put
> this load on games developpers. Because it is heavier to manage.

Good point, we should keep it simple and not try to overdesign it. So= let's
stick to something edu apps and not a general score record mechanism.


Regards,

Sebastian
--
http://sebstein.hpf= sc.de/
_______________________________________________



--
Ahel
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