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List:       kde-edu-devel
Subject:    Re: [kde-edu]: KDE Educational Game proposal
From:       "Casper van Donderen" <casper.vandonderen () gmail ! com>
Date:       2009-05-09 16:09:06
Message-ID: 196521557-1241885319-cardhu_decombobulator_blackberry.rim.net-229243184- () bxe1080 ! bisx ! produk ! on ! blackberry
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What I do at the moment might not be really usable by you. At the start I wanted to \
create something that could really handle the navier-stokes equations, but that will \
not work for me since it is way too slow.

At the moment I'm mostly looking at Jos Stam's research (google 'gdc 03 fluid \
dynamics' he has source as well) and then extending it using Ron Fedkiw's stuff ( \
http://physbam.Stanford.edu/~fedkiw/ ).

My proposal is 2d at the moment as well. But Stam's solver is only 99 lines of code. \
So I don't really want to bring in a large dependency...

Casper
------Original Message------
From: Chris Ing
To: kde-edu@kde.org
ReplyTo: kde-edu@kde.org
Subject: Re: [kde-edu]: KDE Educational Game proposal
Sent: May 9, 2009 17:54

Hi Casper,
 I'd be interested to know more about your fluid simulation project at
your University. This summer I will be working on a project that is
quite similar to your idea for Google Summer of Code. I will be
implementing fast fluid/gas simulation in Step
(http://edu.kde.org/step/) however, I will not be working in 3D or
using OpenGL.

 A previous summer of code student was also building a game using the
Step engine, so a "smoke and fans" based game may be quite feasible
within our current engine, albeit in 2D, if my summer of code project
is successful.

-Chris


On Sat, May 9, 2009 at 9:56 AM, Casper van Donderen
<casper.vandonderen@gmail.com> wrote:
> Hi,
> 
> I was just walking outside and suddenly got an idea for a Educational
> Game & would like some feedback on the idea.
> 
> Currently I'm working on a fluid simulation project at my university
> and I was thinking of differentiating that into a KDE Application for
> which I do not yet know a name. I am thinking something like
> KSmokeAlarm.
> 
> The idea is that there is a source of gasses that try to set of a
> smoke alarm. The goal of the user is placing fans in such a manner
> that the smoke does not reach the alarms. but instead goes out the
> chimney/opened window.
> The gameplay will be a bit similar the The Incredible Machine.
> 
> This application is educational since it should learn people about the
> flow of gasses (it should look similar to the nVidia Box of Smoke, but
> then in 2D: http://www.youtube.com/watch?v=BWh2A5Fmxgk ).
> 
> When developed it should be an OpenGL application which means that ATM
> it will not work that well in combination with Compositing/Desktop
> Effects on some configurations (the current Intel driver in OpenSuSE
> for example).
> 
> Is this something that could be a KDE project?
> 
> Casper
> _______________________________________________
> kde-edu mailing list
> kde-edu@mail.kde.org
> https://mail.kde.org/mailman/listinfo/kde-edu
> 
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