[prev in list] [next in list] [prev in thread] [next in thread] 

List:       kde-edu
Subject:    Re: Add Cooperative Learning to Pairs
From:       Aleix Pol <aleixpol () kde ! org>
Date:       2013-05-13 14:39:28
Message-ID: CACcA1Rr1O1V0=GX4H081TrMLdZHHJo_mpXJCB9=zQGcDU7xraA () mail ! gmail ! com
[Download RAW message or body]

[Attachment #2 (multipart/alternative)]


On Mon, May 13, 2013 at 10:38 AM, Marco Calignano <marco.calignano@gmail.com
> wrote:

>
>
>
> On Tue, May 7, 2013 at 9:01 PM, Albert Astals Cid <aacid@kde.org> wrote:
>
>> El Dimarts, 7 de maig de 2013, a les 09:22:38, Marco Calignano va
>> escriure:
>> > Hi,
>> >
>> > to answer to Albert:
>> >
>> > I plan to add an option (an Icon on the games bar) so the player can
>> choose
>> > the collaborative mode like was another kind of game.
>>
>> Makes sense :-)
>>
>> >
>> > I can also give an example to how I imagine the third point:
>> > There are three kids around the computer only one can play. When he
>> > finishes his game we need to automatically load a new game (similar to
>> the
>> > first) for the next kid. Now after everyone played once we load a new
>> game
>> > (a bit more difficult) that the first kid can play again and so. All
>> this
>> > list of game and difficulties could be store in a xml file similar to
>> the
>> > current theme file.
>>
>> Makes sense now :-)
>>
>> >
>> > to answer Aleix:
>> >
>> > The aim of collaborative learning is to have children work together. A
>> > player for himself is not Collaborative learning. (Of course we can
>> think
>> > of another option for increasing difficulties even in single player
>> mode)
>> > The number three came out in a discussion with the educator of
>> pre-school
>> > teacher: the said the best number is three one at computer and one per
>> > side, the forth would be behind and sometime because of physical
>> > characteristics could be cut off of the game (too short to see the
>> monitor)
>> > but also psychological he fells less important because he is behind
>> >
>> > I would like to discuss the UI further as well (that's why this email)
>>
>> What do you need for the UI, some kind of scoreboard so that each
>> children has
>> a different score?
>>
> 1) The score is not for each player but only for the group so we need to
> change the left tab where the players are.
> 2) We need also a way to tell the kids that they need to switch places. I
> thought like a popup windows where the avatar and the name appears.
> 3) Therefore the kids have to have different avatar.
> 4) I think also we need some kind of confirmation mechanism to
> select collaborative games.  Like a double click or code typing of some
> kind: this would avoid kids playing at home switching into collaborative
> mode and have any kind of "problems"
> 5) we should also give the possibility to same the session game with
> players scores etc. This make sense since in this kind of mode there will
> be more than one game.
>
> Cheers
> Marco
>
>>
>> Cheers,
>>   Albert
>>
>> >
>> > For the difficulty we could implement it both way: Increase the number
>> of
>> > cards, and/or decrease the number of step needed to solve the game
>> >
>> >
>> > I hope I was clearer this time if not just tell me
>> >
>> > Cheers
>> > Marco
>> >
>> > On Mon, May 6, 2013 at 11:18 PM, Aleix Pol <aleixpol@kde.org> wrote:
>> > > Hi Marco! :)
>> > > It's good to see you back!
>> > >
>> > > First of all, I think it's a great iniciative, I'd like to see more of
>> > > that in the future.
>> > >
>> > > Point by point:
>> > > 1. Why do we limit the number of players? how do you mean to do that?
>> > > Won't a kid be able to play by himself while bored at home?
>> > > 2. It's a matter about UI, it won't hurt to think it through a bit
>> further
>> > >
>> > > :).
>> > >
>> > > 3. Shouldn't the difficulty be the number of "pairs" we are
>> displaying?
>> > >
>> > > Aleix
>> > >
>> > >
>> > > On Mon, May 6, 2013 at 10:21 AM, Marco Calignano <
>> > >
>> > > marco.calignano@gmail.com> wrote:
>> > >> Hello,
>> > >>
>> > >> I would like to start adding Cooperative Learning features to Pairs,
>> and
>> > >> would like to throw the discussion in the mailing list.
>> > >> For Cooperative Learning we need three main changes in Pairs, like
>> > >> discussed in Randa last year (
>> > >> http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes).
>> > >>
>> > >> 1. Limit the number of player to three, no more, no less.
>> > >> 2. Only one player can access the computer so we need a way to tell
>> > >> players when they can do that
>> > >> 3. Link together different games so that the players have an
>> increase in
>> > >> tasks difficulty
>> > >>
>> > >> To specify the difficulty of a game we can give a maximum number of
>> move
>> > >> to solve the game.
>> > >>
>> > >> The first two points can be build in the game code, but the last
>> point, I
>> > >> believe, belongs to the theme description because it has to be more
>> > >> flexible.
>> > >>
>> > >> What do you think?
>> > >>
>> > >> --
>> > >> Life is short, so learn from your mistakes
>> > >> And stand behind, the choices that you make
>> > >>
>> > >> Face each day with both eyes open wide
>> > >> And try to give don't keep it all inside
>> > >>
>> > >>                                                Dream Theater
>> > >>
>> > >> _______________________________________________
>> > >> kde-edu mailing list
>> > >> kde-edu@mail.kde.org
>> > >> https://mail.kde.org/mailman/listinfo/kde-edu
>> > >
>> > > _______________________________________________
>> > > kde-edu mailing list
>> > > kde-edu@mail.kde.org
>> > > https://mail.kde.org/mailman/listinfo/kde-edu
>> _______________________________________________
>> kde-edu mailing list
>> kde-edu@mail.kde.org
>> https://mail.kde.org/mailman/listinfo/kde-edu
>>
>
>
>
> --
> Life is short, so learn from your mistakes
> And stand behind, the choices that you make
>
> Face each day with both eyes open wide
> And try to give don't keep it all inside
>
>                                                Dream Theater
>
>
> _______________________________________________
> kde-edu mailing list
> kde-edu@mail.kde.org
> https://mail.kde.org/mailman/listinfo/kde-edu
>
>
Hi Marco!
Maybe you can provide some mockups to get it discussed?

Technically, I think that the best for this would be to have a different
binary called pairs-collaborative that the teachers can call and know what
the kids will be playing beforehand.

About the switch, I think that we can just add a QML overlay with the
name/picture that the kind can click/press and disappears.

Aleix

[Attachment #5 (text/html)]

<div dir="ltr">On Mon, May 13, 2013 at 10:38 AM, Marco Calignano <span \
dir="ltr">&lt;<a href="mailto:marco.calignano@gmail.com" \
target="_blank">marco.calignano@gmail.com</a>&gt;</span> wrote:<br><div \
class="gmail_extra"><div class="gmail_quote">

<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"><div dir="ltr"><br><div class="gmail_extra"><br><br><div \
class="gmail_quote"><div><div class="h5">On Tue, May 7, 2013 at 9:01 PM, Albert \
Astals Cid <span dir="ltr">&lt;<a href="mailto:aacid@kde.org" \
target="_blank">aacid@kde.org</a>&gt;</span> wrote:<br>



<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex">El Dimarts, 7 de maig de 2013, a les 09:22:38, Marco \
Calignano va escriure:<br> <div>&gt; Hi,<br>
&gt;<br>
&gt; to answer to Albert:<br>
&gt;<br>
&gt; I plan to add an option (an Icon on the games bar) so the player can choose<br>
&gt; the collaborative mode like was another kind of game.<br>
<br>
</div>Makes sense :-)<br>
<div><br>
&gt;<br>
&gt; I can also give an example to how I imagine the third point:<br>
&gt; There are three kids around the computer only one can play. When he<br>
&gt; finishes his game we need to automatically load a new game (similar to the<br>
&gt; first) for the next kid. Now after everyone played once we load a new game<br>
&gt; (a bit more difficult) that the first kid can play again and so. All this<br>
&gt; list of game and difficulties could be store in a xml file similar to the<br>
&gt; current theme file.<br>
<br>
</div>Makes sense now :-)<br>
<div><br>
&gt;<br>
&gt; to answer Aleix:<br>
&gt;<br>
&gt; The aim of collaborative learning is to have children work together. A<br>
&gt; player for himself is not Collaborative learning. (Of course we can think<br>
&gt; of another option for increasing difficulties even in single player mode)<br>
&gt; The number three came out in a discussion with the educator of pre-school<br>
&gt; teacher: the said the best number is three one at computer and one per<br>
&gt; side, the forth would be behind and sometime because of physical<br>
&gt; characteristics could be cut off of the game (too short to see the monitor)<br>
&gt; but also psychological he fells less important because he is behind<br>
&gt;<br>
&gt; I would like to discuss the UI further as well (that&#39;s why this email)<br>
<br>
</div>What do you need for the UI, some kind of scoreboard so that each children \
has<br> a different score?<br></blockquote></div></div><div>1) The score is not for \
each player but only for the group so we need to change the left tab where the \
players are.</div><div>2) We need also a way to tell the kids that they need to \
switch places. I thought like a popup windows where the avatar and the name \
appears.</div>


<div>3) Therefore the kids have to have different avatar.</div><div>4) I think also \
we need some kind of confirmation mechanism to select  collaborative  games.   Like a \
double click or code typing of some kind: this would avoid kids playing at home \
switching into collaborative mode and have any kind of &quot;problems&quot;</div>


<div>5) we should also give the possibility to same the session game with players \
scores etc. This make sense since in this kind of mode there will be more than one \
game.</div><div><br></div><div>Cheers</div><span class="HOEnZb"><font \
color="#888888"> <div>Marco</div></font></span><div><div class="h5"><blockquote \
class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex"> <br>
Cheers,<br>
   Albert<br>
<div><div><br>
&gt;<br>
&gt; For the difficulty we could implement it both way: Increase the number of<br>
&gt; cards, and/or decrease the number of step needed to solve the game<br>
&gt;<br>
&gt;<br>
&gt; I hope I was clearer this time if not just tell me<br>
&gt;<br>
&gt; Cheers<br>
&gt; Marco<br>
&gt;<br>
&gt; On Mon, May 6, 2013 at 11:18 PM, Aleix Pol &lt;<a href="mailto:aleixpol@kde.org" \
target="_blank">aleixpol@kde.org</a>&gt; wrote:<br> &gt; &gt; Hi Marco! :)<br>
&gt; &gt; It&#39;s good to see you back!<br>
&gt; &gt;<br>
&gt; &gt; First of all, I think it&#39;s a great iniciative, I&#39;d like to see more \
of<br> &gt; &gt; that in the future.<br>
&gt; &gt;<br>
&gt; &gt; Point by point:<br>
&gt; &gt; 1. Why do we limit the number of players? how do you mean to do that?<br>
&gt; &gt; Won&#39;t a kid be able to play by himself while bored at home?<br>
&gt; &gt; 2. It&#39;s a matter about UI, it won&#39;t hurt to think it through a bit \
further<br> &gt; &gt;<br>
&gt; &gt; :).<br>
&gt; &gt;<br>
&gt; &gt; 3. Shouldn&#39;t the difficulty be the number of &quot;pairs&quot; we are \
displaying?<br> &gt; &gt;<br>
&gt; &gt; Aleix<br>
&gt; &gt;<br>
&gt; &gt;<br>
&gt; &gt; On Mon, May 6, 2013 at 10:21 AM, Marco Calignano &lt;<br>
&gt; &gt;<br>
&gt; &gt; <a href="mailto:marco.calignano@gmail.com" \
target="_blank">marco.calignano@gmail.com</a>&gt; wrote:<br> &gt; &gt;&gt; Hello,<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt; I would like to start adding Cooperative Learning features to Pairs, \
and<br> &gt; &gt;&gt; would like to throw the discussion in the mailing list.<br>
&gt; &gt;&gt; For Cooperative Learning we need three main changes in Pairs, like<br>
&gt; &gt;&gt; discussed in Randa last year (<br>
&gt; &gt;&gt; <a href="http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes" \
target="_blank">http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes</a>).<br> \
&gt; &gt;&gt;<br> &gt; &gt;&gt; 1. Limit the number of player to three, no more, no \
less.<br> &gt; &gt;&gt; 2. Only one player can access the computer so we need a way \
to tell<br> &gt; &gt;&gt; players when they can do that<br>
&gt; &gt;&gt; 3. Link together different games so that the players have an increase \
in<br> &gt; &gt;&gt; tasks difficulty<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt; To specify the difficulty of a game we can give a maximum number of \
move<br> &gt; &gt;&gt; to solve the game.<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt; The first two points can be build in the game code, but the last point, \
I<br> &gt; &gt;&gt; believe, belongs to the theme description because it has to be \
more<br> &gt; &gt;&gt; flexible.<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt; What do you think?<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt; --<br>
&gt; &gt;&gt; Life is short, so learn from your mistakes<br>
&gt; &gt;&gt; And stand behind, the choices that you make<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt; Face each day with both eyes open wide<br>
&gt; &gt;&gt; And try to give don&#39;t keep it all inside<br>
&gt; &gt;&gt;<br>
&gt; &gt;&gt;                                                                        \
Dream Theater<br> &gt; &gt;&gt;<br>
&gt; &gt;&gt; _______________________________________________<br>
&gt; &gt;&gt; kde-edu mailing list<br>
&gt; &gt;&gt; <a href="mailto:kde-edu@mail.kde.org" \
target="_blank">kde-edu@mail.kde.org</a><br> &gt; &gt;&gt; <a \
href="https://mail.kde.org/mailman/listinfo/kde-edu" \
target="_blank">https://mail.kde.org/mailman/listinfo/kde-edu</a><br> &gt; &gt;<br>
&gt; &gt; _______________________________________________<br>
&gt; &gt; kde-edu mailing list<br>
&gt; &gt; <a href="mailto:kde-edu@mail.kde.org" \
target="_blank">kde-edu@mail.kde.org</a><br> &gt; &gt; <a \
href="https://mail.kde.org/mailman/listinfo/kde-edu" \
target="_blank">https://mail.kde.org/mailman/listinfo/kde-edu</a><br> \
_______________________________________________<br> kde-edu mailing list<br>
<a href="mailto:kde-edu@mail.kde.org" target="_blank">kde-edu@mail.kde.org</a><br>
<a href="https://mail.kde.org/mailman/listinfo/kde-edu" \
target="_blank">https://mail.kde.org/mailman/listinfo/kde-edu</a><br> \
</div></div></blockquote></div></div></div><div><div class="h5"><br><br \
clear="all"><div><br></div>-- <br><div>Life is short, so learn from your mistakes  \
</div><div>And stand behind, the choices that you make  </div><div>

<br></div><div>Face each day with both eyes open wide  <br>

</div><div>And try to give don&#39;t keep it all inside  </div><div><br></div><div>   \
Dream Theater</div><div><br></div> </div></div></div></div>
<br>_______________________________________________<br>
kde-edu mailing list<br>
<a href="mailto:kde-edu@mail.kde.org">kde-edu@mail.kde.org</a><br>
<a href="https://mail.kde.org/mailman/listinfo/kde-edu" \
target="_blank">https://mail.kde.org/mailman/listinfo/kde-edu</a><br> \
<br></blockquote></div><br></div><div class="gmail_extra" style>Hi Marco!</div><div \
class="gmail_extra" style>Maybe you can provide some mockups to get it \
discussed?</div><div class="gmail_extra" style><br></div><div class="gmail_extra" \
style>

Technically, I think that the best for this would be to have a different binary \
called pairs-collaborative that the teachers can call and know what the kids will be \
playing beforehand.</div><div class="gmail_extra" style>

<br></div><div class="gmail_extra" style>About the switch, I think that we can just \
add a QML overlay with the name/picture that the kind can click/press and \
disappears.</div><div class="gmail_extra" style><br></div><div class="gmail_extra" \
style>

Aleix</div></div>



_______________________________________________
kde-edu mailing list
kde-edu@mail.kde.org
https://mail.kde.org/mailman/listinfo/kde-edu


[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic