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List: kde-doc-english
Subject: [kde-doc-english] more it's/its
From: Rocco Stanzione <grasshopper () linuxkungfu ! org>
Date: 2006-08-20 17:06:08
Message-ID: 200608201206.08615.grasshopper () linuxkungfu ! org
[Download RAW message or body]
Since the last round was warmly received (thanks Philip), here's some more.
Rocco
["kdeaddons.diff" (text/x-diff)]
Index: konq-plugins/index.docbook
===================================================================
--- konq-plugins/index.docbook (revision 575024)
+++ konq-plugins/index.docbook (working copy)
@@ -57,7 +57,7 @@
</para>
<para>
-More information on the use of &konqueror; and it's built in
+More information on the use of &konqueror; and its built in
functionality, can be found in the &konqueror; handbook.
</para>
["kdemultimedia.diff" (text/x-diff)]
Index: artsbuilder/detail.docbook
===================================================================
--- artsbuilder/detail.docbook (revision 575026)
+++ artsbuilder/detail.docbook (working copy)
@@ -30,7 +30,7 @@
<para>
One module (Synth_ADD) for instance just takes the two signals at
-it's input and adds them together. The result is available as output
+its input and adds them together. The result is available as output
signal. The places where modules provide their input/output signals are
called ports.
</para>
@@ -1736,7 +1736,7 @@
<para>
Then, one can implement these widgets using a toolkit, for instance &Qt;
or Gtk. Finally, effects should build their &GUI;s out of existing
-widgets. For instance, a freeverb effect could build it's &GUI; out of
+widgets. For instance, a freeverb effect could build its &GUI; out of
five <classname>Arts::Poti</classname> thingies and an
<classname>Arts::Window</classname>. So IF there is a &Qt;
implementation for these base widgets, the effect will be able to
Index: artsbuilder/faq.docbook
===================================================================
--- artsbuilder/faq.docbook (revision 575026)
+++ artsbuilder/faq.docbook (working copy)
@@ -394,7 +394,7 @@
has the location of &artsd; compiled in due to security reasons. You can
however use the <filename>.mcoprc</filename> file
(TraderPath/ExtensionPath entries) to at least make a relocated &artsd;
-find it's components. See the <link linkend="the-mcoprc-file">chapter
+find its components. See the <link linkend="the-mcoprc-file">chapter
about the <filename>.mcoprc</filename> file</link> for details on how to
do this.
</para>
Index: artsbuilder/modules.docbook
===================================================================
--- artsbuilder/modules.docbook (revision 575026)
+++ artsbuilder/modules.docbook (working copy)
@@ -222,7 +222,7 @@
<para>
This kind of delay <emphasis>may not be used</emphasis> in feedback
-structures. This is because it's a variable delay. You can modify it's
+structures. This is because it's a variable delay. You can modify its
length while it is running, and even set it down to zero. But since in a
feedback structure the own output is needed to calculate the next
samples, a delay whose value could drop to zero during synthesis could
@@ -313,7 +313,7 @@
<listitem>
<para>
The time that should pass between the user presses the note and the signal
-reaching it's maximum amplitude (in seconds).
+reaching its maximum amplitude (in seconds).
</para>
</listitem>
</varlistentry>
@@ -322,7 +322,7 @@
<term>decay</term>
<listitem>
<para>
-The time that should pass between the the signal reaching it's maximum
+The time that should pass between the the signal reaching its maximum
amplitude and the signal going back to some constant level (in seconds).
</para>
</listitem>
@@ -401,7 +401,7 @@
<para>
This is a reverb effect. In the current implementation, it is thought to
-pass a stereo signal through the reverb, and it will -add- it's reverb
+pass a stereo signal through the reverb, and it will -add- its reverb
effect to the signal.
</para>
@@ -677,7 +677,7 @@
</mediaobject>
<para>
-This is a nice parametric equalizer building block. It's parameters are:
+This is a nice parametric equalizer building block. Its parameters are:
</para>
<variablelist>
Index: artsbuilder/artsbuilder.docbook
===================================================================
--- artsbuilder/artsbuilder.docbook (revision 575026)
+++ artsbuilder/artsbuilder.docbook (working copy)
@@ -100,7 +100,7 @@
Create a Synth_FREQUENCY module (from <menuchoice>
<guimenu>Modules</guimenu> <guimenu>Synthesis</guimenu>
<guimenu>Oscillation & Modulation</guimenu> </menuchoice>) and
-connect it's <quote>pos</quote> output to the <quote>pos</quote> input
+connect its <quote>pos</quote> output to the <quote>pos</quote> input
of your Synth_WAVE_SIN. Specify the frequency port of the
FREQUENCY generator as constant value 440.
</para>
@@ -303,7 +303,7 @@
manager</guimenuitem></menuchoice>. What you will see is &noatun; and
your <quote>tutorial</quote> playback structure playing something. The
nice thing you can do is this: doubleclick on &noatun;. You'll now get a
-list of available busses. And see? You can assign &noatun; to send it's
+list of available busses. And see? You can assign &noatun; to send its
output via the audio bus your tutorial playback structure provides.
</para>
</sect2>
Index: artsbuilder/mcop.docbook
===================================================================
--- artsbuilder/mcop.docbook (revision 575026)
+++ artsbuilder/mcop.docbook (working copy)
@@ -1498,7 +1498,7 @@
<listitem>
<para>
If you know you are going to receive a string, you don't need to read it
-until the zero byte to find out it's length while demarshalling, however,
+until the zero byte to find out its length while demarshalling, however,
</para>
</listitem>
@@ -1601,7 +1601,7 @@
<row>
<entry><type>struct</type></entry>
-<entry><para>A structure is marshalled by marshalling it's
+<entry><para>A structure is marshalled by marshalling its
contents. There are no additional prefixes or suffixes required, so the
structure
</para>
Index: kaudiocreator/index.docbook
===================================================================
--- kaudiocreator/index.docbook (revision 575026)
+++ kaudiocreator/index.docbook (working copy)
@@ -441,7 +441,7 @@
<para>Qualitywise both audio formats should be just fine, depending the compression \
rate you choose. For mp3 (and most likely ogg too) a bit rate of 128 kbps results in \
a compression rate of 11 compared to the original wav file which is stored on the \
&CD;. That might be good during travel but is not sufficient for a good home HiFi \
stereo system. 192 kbps is a good compromise even for you HiFi system in your living \
room. This would give you a compression rate of 7.3 .</para>
-<para>Already years ago experts were not able to differentiate a 256 kbps mp3 from \
the &CD; original and that was in a blind test with a HiFi system which you might \
never be able to affort. :-) That still will reduce the storage space of the original \
wav by the factor of 5.5 , quite nice. On most modern systems you can as well use \
variable bit rate. Here the encoder varies the bit rate depending the complexity of \
the music according to it's psychoacoustic model (wow :-) ). The lame setting \
'--preset extreme' generates a file with a VBR (variable bit rate in opposite to CBR, \
constant bit rate) of 224 to 256 kbps, depending the complexity of the music. This \
will compress the original by a factor up to 6.3 and will play on nearly everything \
currently on the market.</para> +<para>Already years ago experts were not able to \
differentiate a 256 kbps mp3 from the &CD; original and that was in a blind test with \
a HiFi system which you might never be able to affort. :-) That still will reduce the \
storage space of the original wav by the factor of 5.5 , quite nice. On most modern \
systems you can as well use variable bit rate. Here the encoder varies the bit rate \
depending the complexity of the music according to its psychoacoustic model (wow :-) \
). The lame setting '--preset extreme' generates a file with a VBR (variable bit rate \
in opposite to CBR, constant bit rate) of 224 to 256 kbps, depending the complexity \
of the music. This will compress the original by a factor up to 6.3 and will play on \
nearly everything currently on the market.</para>
<para>Unless you have an extremly expensive equipment (we are talking of thousands \
of Euros or US Dollars) and an extremly well trained ear, you will most likely not \
hear a difference to the maximum possible CBR rate of 320 kbps, just beleave me. Even \
that would still result in a compression rate of 4.4 . By the way, the setting \
'--preset extreme' will infact use 320 kbps for complex music parts while compressing \
less complex music much higher to achieve the average bit rate of 224 to 256 \
kbps.</para>
@@ -544,7 +544,7 @@
<answer>
<para>You can choose the encoder and therefore the file format you want to turn the \
ripped wav files into. On first opening you will find pre-defined entries for lame \
(mp3s), oggenc (oggs) and flac (a lossless compression audio format) on the encoder \
setup tab. But you can add other encoders on that tab as well.</para> <para>Note, \
that you have to install the encoder package from your distro for the encoder you \
want to use first, before you can use the encoder. (That's required even for the \
pre-defined encoders!). Take a look at the <link linkend="what_encoder">What \
encoder</link> chapter for more information about encoders.</para>
-<para>After installation of an encoder you can get more information about it's \
switches by typing something like 'lame -help' or 'lame --help' in a console (e. g. \
konsole). While 'lame' has to be replaced by the name of the encoder you \
installed.</para> +<para>After installation of an encoder you can get more \
information about its switches by typing something like 'lame -help' or 'lame --help' \
in a console (e. g. konsole). While 'lame' has to be replaced by the name of the \
encoder you installed.</para> </answer>
</qandaentry>
<qandaentry>
["kdeadmin.diff" (text/x-diff)]
Index: ksysv/index.docbook
===================================================================
--- ksysv/index.docbook (revision 575024)
+++ ksysv/index.docbook (working copy)
@@ -567,7 +567,7 @@
</term>
<listitem>
<para>
-<action>Copy the selected entry to the clipboard, without removing it from it's
+<action>Copy the selected entry to the clipboard, without removing it from its
original position.</action>
</para>
</listitem>
["kdenetwork.diff" (text/x-diff)]
Index: kppp/wizard.docbook
===================================================================
--- kppp/wizard.docbook (revision 575024)
+++ kppp/wizard.docbook (working copy)
@@ -5,7 +5,7 @@
<title>Starting the Wizard.</title>
<para>You can start the wizard from &kppp;'s initial screen. Start &kppp; from
-your <guimenu>K</guimenu> menu, where you will find it's entry in the
+your <guimenu>K</guimenu> menu, where you will find its entry in the
<guisubmenu>Internet</guisubmenu> as <guimenuitem>Internet
Dialer</guimenuitem>.</para>
Index: kppp/hayes.docbook
===================================================================
--- kppp/hayes.docbook (revision 575024)
+++ kppp/hayes.docbook (working copy)
@@ -74,7 +74,7 @@
</varlistentry>
<varlistentry>
<term><command>Z</command></term>
-<listitem><para>Resets the modem to it's default state</para></listitem>
+<listitem><para>Resets the modem to its default state</para></listitem>
</varlistentry>
<varlistentry>
<term><command>,</command> (a comma)</term>
Index: kppp/callback.docbook
===================================================================
--- kppp/callback.docbook (revision 575024)
+++ kppp/callback.docbook (working copy)
@@ -131,7 +131,7 @@
used with an alias, for security purposes.</para>
<para>For each line, choose the criteria from the drop down list on the left of
-the dialog, and type in the action in the text box on it's right. Choose the
+the dialog, and type in the action in the text box on its right. Choose the
<guibutton>Add</guibutton> to add each line to the script. You can use
<guibutton>Insert</guibutton> to add a line into the middle of the script, and
<guibutton>Remove</guibutton> to delete a line if you made a mistake.</para>
["kdegames.diff" (text/x-diff)]
Index: kolf/index.docbook
===================================================================
--- kolf/index.docbook (revision 575024)
+++ kolf/index.docbook (working copy)
@@ -151,7 +151,7 @@
</sect2>
<sect2> <title><guilabel>Course</guilabel> Page</title>
-<para>To choose the course that you want to play, click it's entry in the list box \
on the left of this page. &kolf; comes with many built-in courses that you can \
play.</para> +<para>To choose the course that you want to play, click its entry in \
the list box on the left of this page. &kolf; comes with many built-in courses that \
you can play.</para> <para>To add a course that you have downloaded or made, click \
on the <guibutton>Add...</guibutton> button on the bottom of this page, and choose \
the course file in the file dialog.</para> </sect2>
<sect2> <title><guilabel>Options</guilabel> Page</title>
@@ -231,7 +231,7 @@
<para>To start editing a hole, toggle the \
<menuchoice><guimenu>Hole</guimenu><guimenuitem>Edit</guimenuitem></menuchoice> menu \
item, or press the pencil icon on the toolbar. To leave editing mode, uncheck this \
menu item (or the toolbar icon).</para>
<sect2> <title>Adding Objects</title>
-<para>To add a new object to the course, choose it's name in the list box labeled \
<guilabel>Add object:</guilabel>. The object will appear in the center of the \
course.</para> +<para>To add a new object to the course, choose its name in the list \
box labeled <guilabel>Add object:</guilabel>. The object will appear in the center of \
the course.</para> <caution>
<para>Bridges and signs will cover up new objects if they were already in the center \
of the hole.</para> </caution>
@@ -415,7 +415,7 @@
<guimenuitem>Save Course</guimenuitem>
</menuchoice></term>
<listitem>
-<para><action>Save the current course using it's current file
+<para><action>Save the current course using its current file
name.</action></para>
</listitem>
</varlistentry>
@@ -555,7 +555,7 @@
<guimenuitem>Reset</guimenuitem>
</menuchoice></term>
<listitem>
-<para><action>Reset the current hole to it's starting
+<para><action>Reset the current hole to its starting
position</action>, so that you can start over.</para>
</listitem>
</varlistentry>
Index: kjumpingcube/index.docbook
===================================================================
--- kjumpingcube/index.docbook (revision 575024)
+++ kjumpingcube/index.docbook (working copy)
@@ -272,7 +272,7 @@
<varlistentry>
<term><guiicon>Stop Thinking</guiicon></term>
-<listitem><para><action>Stop the computer opponent thinking about it's next
+<listitem><para><action>Stop the computer opponent thinking about its next
move.</action> The computer opponent will then make the best move it has found
up to the moment you told it to stop.</para></listitem>
</varlistentry>
Index: kreversi/index.docbook
===================================================================
--- kreversi/index.docbook (revision 575024)
+++ kreversi/index.docbook (working copy)
@@ -430,7 +430,7 @@
<varlistentry>
<term><guilabel>Animation</guilabel></term>
<listitem><para>If this option is checked, a short animation will be shown
-when a disc changes it's color.</para></listitem>
+when a disc changes its color.</para></listitem>
</varlistentry>
<varlistentry>
["kdegraphics.diff" (text/x-diff)]
Index: kuickshow/index.docbook
===================================================================
--- kuickshow/index.docbook (revision 575026)
+++ kuickshow/index.docbook (working copy)
@@ -140,7 +140,7 @@
</itemizedlist>
<para>If you are looking for a certain file, just enter the first few
-characters of it's filename in the browser. A small edit window will
+characters of its filename in the browser. A small edit window will
pop up in the bottom right corner. When a matching file is found, it
is highlighted. You can leave the edit window by pressing
<keycap>Return</keycap> or &Esc;.</para>
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