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List:       kde-devel
Subject:    Re: YAKU (Yet another Krayon update)
From:       Kuba Ober <winnie () hoth ! amu ! edu ! pl>
Date:       2000-11-19 13:28:40
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> > Qt since Qt's strength is gui stuff. Probably there should be at least an
> > option in future Qt to choose between quick and precise antialiasing, but
> > right now you need to write your own antialiased curve drawing anyway.
> > And I believe that having just one general algorithm which draws a kind
> > of Bezier possibly with varying line widths between keypoints should 
> > be enough, as all
> > the typical curves like circles, ellipses, polylines, etc. can be drawn
> > using these - see Adobe Illustrator as an example. There is really 
> > only one line rendering system in AI, which can be used to draw circles,
> > rectangles, ovals, [...]
> There exist the libart drawing library (http://www.levien.com/libart, I
> believe, which
> provides such a rendering model, even tileable)
> Any ideas to found a Qt/KDE High-level-graphics alliance? :)
Probably you can post this to qt-interest@trolltech.com and see what they 
say. I would say that for qt 3 or qt 4 a precise graphics rendering stuff 
would be highly recommended, although I have no idea what their plans are.
Kuba
 
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