[prev in list] [next in list] [prev in thread] [next in thread]
List: kde-devel
Subject: Re: YAKU (Yet another Krayon update)
From: Dirk_Schönberger <schoenberger () signsoft ! com>
Date: 2000-11-16 22:29:11
[Download RAW message or body]
> Qt since Qt's strength is gui stuff. Probably there should be at least an
> option in future Qt to choose between quick and precise antialiasing, but
> right now you need to write your own antialiased curve drawing anyway. And
I
> believe that having just one general algorithm which draws a kind of
Bezier
> possibly with varying line widths between keypoints should be enough, as
all
> the typical curves like circles, ellipses, polylines, etc. can be drawn
using
> these - see Adobe Illustrator as an example. There is really only one line
> rendering system in AI, which can be used to draw circles, rectangles,
ovals,
> beziers, you name it. Maybe if you guys implement it, somebody (say
trolltech
> folks) will have will to implement this in Qt anyway, but for now any even
> slightly-professional bitmap editing application must have antialiasing.
There exist the libart drawing library (http://www.levien.com/libart, I
believe, which
provides such a rendering model, even tileable)
Any ideas to found a Qt/KDE High-level-graphics alliance? :)
DIrk
>> Visit http://master.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic