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List:       kde-devel
Subject:    Re: YAKU (Yet another Krayon update)
From:       Dirk_Schönberger <schoenberger () signsoft ! com>
Date:       2000-11-16 22:29:11
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> Qt since Qt's strength is gui stuff. Probably there should be at least an
> option in future Qt to choose between quick and precise antialiasing, but
> right now you need to write your own antialiased curve drawing anyway. And
I
> believe that having just one general algorithm which draws a kind of
Bezier
> possibly with varying line widths between keypoints should be enough, as
all
> the typical curves like circles, ellipses, polylines, etc. can be drawn
using
> these - see Adobe Illustrator as an example. There is really only one line
> rendering system in AI, which can be used to draw circles, rectangles,
ovals,
> beziers, you name it. Maybe if you guys implement it, somebody (say
trolltech
> folks) will have will to implement this in Qt anyway, but for now any even
> slightly-professional bitmap editing application must have antialiasing.

There exist the libart drawing library (http://www.levien.com/libart, I
believe, which
provides such a rendering model, even tileable)

Any ideas to found a Qt/KDE High-level-graphics alliance? :)

DIrk

 
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