From kde-devel Fri Jun 09 11:55:10 2000 From: Thomas Capricelli Date: Fri, 09 Jun 2000 11:55:10 +0000 To: kde-devel Subject: Re: Sprites X-MARC-Message: https://marc.info/?l=kde-devel&m=96055203923591 I'm programming a game under kde. While porting from kde1/qt1 to kde2/qt2, i've moved from QwSpriteField (was in kdesupport) to QCanvas (in kde-qt-addon, will be part of next release of qt .) Basically, QCanvas is the same (but better) as QwSpriteField, but is 'officially' part of qt now. I guess QwSpriteField will be removed soon (should already have been according to me.., it will force people to port from QwSpriteField to QCanvas. ) Tiling is very easy with QCanvas,btw.. regards, On Fri, 09 Jun 2000, martin@heni-online.de wrote: >Hiya, > >I might be wrong in this but if I remember correctly: A while ago some of the >kdegames used to use the XSpriteWorld (qt-version). Now when I were looking at >the games they do not use it but instead use qcanvas objects as sprites. >So my questions: >What method for a sprite based game should be used in KDE2.0? >What method is faster? >Will KDE include spriteworld at all or is qsomething better at >sprites,tiling and scrolling? > >Thanks, >Martin > > > >>> Visit http://master.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe << -- Thomas Capricelli Yalbi - Sales Manager - www.yalbi.com TEL : +33 1 45 81 81 59 GSM : +33 6 13 02 05 21 >> Visit http://master.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<