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List: kde-devel
Subject: Re: Key pressed/released actions for games
From: Andreas Zehender <az () azweb ! de>
Date: 2000-05-05 19:42:20
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David Faure wrote:
>
> On Fri, May 05, 2000 at 07:03:08PM +0200, Andreas Zehender wrote:
> > Hi!
> >
> > I use the following in my game kspaceduel: A ship rotates when a special
> > key is pressed. To make this smooth I have to catch keyPressed and
> > keyReleased events of single keys.
> >
> > How can this be done with KActions?
> >
> > What I would need is an action with a "bool pressed( )" method, that is
> > restricted to single keys without modifiers (shift, ctrl, alt).
> >
> > At the moment I have two key configuration dialogs: The standard
> > configure key bindings and a dialog for game keys. It would be nice if
> > all can be configured with the standard one.
>
> Hmm, that would be using a KAccel, no ?
>
> A KAction is meant to be plugged into a menubar/toolbar/...
> A KAccel is more what you're looking for I think.
>
Ok, but the original problem still remains.
A KAccel sends only a signal if the key is pressed, but not if the key
is released.
I could compare the key of the key event with the accel key. But since
key bindings can have modifiers (shift...), this will not work.
Hmmm, a intelligent user will not choose modifiers, but I don't want to
get mails that the ships cannot rotate any more :-)
Any possibility to prevent this?
Any more ideas?
I am making my game more kde compliant at the moment (toolbar, xml-gui,
actions, kdialogbase...), so I looked for a solution to get rid of the
game key configuration dialog.
Greetings, Andreas
---------------------------------------------------------
Andreas Zehender http://www.azweb.de
BA-Stuttgart mailto:az@azweb.de
6. Semester ////
Informationstechnik (o o)
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