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List:       kde-devel
Subject:    Re: Project for KDE (fwd)
From:       Frugal <frugal () fysh ! org>
Date:       1999-01-19 12:10:43
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David Black wrote:
> 
> Well the problem is not so much with the input graphics since
> QImage can convert quite nicely. The problem is with the drawing
> canvas for the output. At the moment kmahjongg looks a little
> less than perfect when output at 256 colors from a game
> surface of 24-bits. It looks great on a 16 bit display though
> (especially with the new tilesets).
> 
> Is there a standard 256 color desktop palette? I was thinking
> that I could convert to that which might improve the look. If
> there is a large demand for 256 color mode I could provide
> two rendering engines, but more probably two tilesets/backgrounds.

The closest standard one that I know of is the Netscape 216 colour
palette.

-- 
Frugal                       + The two secrets to success:
                             +   1- Don't tell anyone everything.
frugal@fysh.org              +
frugal@lspace.org            +                                      -13

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