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List: kde-devel
Subject: Re: kdemultimedia
From: Antonio Larrosa <antlarr () arrakis ! es>
Date: 1998-09-28 6:32:26
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Alex wrote:
>
> On Mon, 28 Sep 1998, Russell Coker wrote:
> [...]
> > I am confused by your message. Firstly you seem to say that <iostream.h>
> > should be used for all platforms (I had previously thought that was the case,
> > but someone obviously has a reason for doing otherwise and I don't want to
> > break code when I can avoid it).
>
> Yes, afaik, iostream.h should be standard on any decent C++ compiler.
> g++/iostream.h is g++ specific (gcc 2.7.x specific).
>
Oh yes, you're right. Is there any site where I can find a collection of
differences between systems ?
> So what I did was change g++/iostream.h to iostream.h, and replace the
>
> #if !defined(__FreeBSD__) && !defined (UnixWare) (or whatever it lookd
> like).. to:
>
> #ifdef linux
>
Thank for your changes, as I don't know much beyond linux, I
couldn't test it
> > >And ooh, it's got hardcoded /opt/kde paths. ICK.
Well, consolekmid isn't linked to kdelibs/Qt so it doesn't have a
KApplication,
and can't see the correct path, in fact consolekmid should never be used
(nor compiled), I just made it to be able to run a player in a console and
test the player engine in any computer (even without kde).
So if you prefer, you can set it to not compile by default , and if someone
wants it, he/she must compile it explicitly.
Greetings,
--
Antonio Larrosa Jimenez
Student of Mathematics
antlarr@arrakis.es larrosa@kde.org
http://www.arrakis.es/~rlarrosa
Klein bottles for rent -- inquire within.
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