FWIW, I have managed to build a debug version of kdelibs master, on Apple O= S X 10.7.5 (Lion). I guess the Nepomuk dependency versions have not changed since KDE 4.12 and= the build was able to pick up already-installed Nepomuk dependencies. I need to do more building, I think, to get my games to run properly (e.g. = build libkdegames), but I noticed that KGoldrunner was getting error-log messages about not usi= ng the default Oxygen theme, whatever that is. I thought Oxygen was a palette and the artists for KGoldrunner certainly us= ed the Oxygen palette to create icons, but they went into the hicolor directory tree. On 01/04/2014, at 9:51 AM, mk-lists@email.de wrote: > On 31 Mar 2014, at 22:41 , mk-lists@email.de wrote: >> So, obviously the test program fiddles with the ICNS file at startup and= restores it when shutting down=85 >> What=92s going on there and what can go wrong? > = > So, I figure now that the problem is actually due to the fact that the ic= on at runtime gets loaded from the install location in e.g. /opt/local/shar= e/icons/oxygen/ whereas the icon in the dock is extracted from the ICNS fil= e in the app package. > = > = > It is important not only to supply the ICNS file, but also to install al= l needed PNGs in the required dimensions in /opt/local/share/icons/hicolor/= =85/apps/tutorial2.png > = > = > There is also clears up why there are different kdevelop icons shown! > Since MacPorts installs the oxygen icon set, KDE actually assigns those i= cons instead of the hicolor ones installed by the application itself: > $ pwd > /opt/local/share/icons > $ find . -name "kdevelop*" > ./hicolor/128x128/apps/kdevelop.png > ./hicolor/16x16/apps/kdevelop.png > ./hicolor/32x32/apps/kdevelop.png > ./hicolor/48x48/apps/kdevelop.png > ./oxygen/128x128/apps/kdevelop.png > ./oxygen/16x16/apps/kdevelop.png > ./oxygen/22x22/apps/kdevelop.png > ./oxygen/256x256/apps/kdevelop.png > ./oxygen/32x32/apps/kdevelop.png > ./oxygen/48x48/apps/kdevelop.png > ./oxygen/64x64/apps/kdevelop.png > = > = > = > On 24 Mar 2014, at 02:36 , Ian Wadham wrote: >> So where is this NEW Konqueror icon coming from? The files in pics/indi= cators seem >> to be far too small to be a big icon like that. > = > The same holds for Konqueror, which answers your question, Ian! :-) Yeah, but where/how (in the code or the build instructions) does it get tha= t icon? And what does the build have to do (on Apple OS X) to pick up the Oxygen ap= p icons and put them in an ICNS file? Is http://techbase.kde.org/Development/Tutorials/Icons still current? Or is= there some new way for an application programmer to provide icons? Cheers, Ian W. >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscrib= e <<