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List: kde-devel
Subject: Re: Moving the KGameRenderer framework to pseudo-kdereview
From: Miha Čančula <miha.cancula () gmail ! com>
Date: 2010-07-01 17:40:10
Message-ID: AANLkTimAWo8unLyoscGD8SL67nZywQYtKRJpW2bZgC3j () mail ! gmail ! com
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Ok, I went ahead and ported the chess game I'm writing to KGameRenderer. A
chess game with only basic (position-based) animation is not a useful
benchmark, but it only required some small changes to the code and seems to
work well enough. It also isn't a proper review, because I only used the
Item without any transformations or animations.
If I can make a suggestion (I'm late, I know...) I would export all
QGraphicsItem's properties, not only "frame". At least "pos" is useful for
animation and to avoid repeating code, as I see you had to add the
declaration in KDiamond as well.
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Ok, I went ahead and ported the chess game I'm writing to KGameRenderer=
. A chess game with only basic (position-based) animation is not a useful b=
enchmark, but it only required some small changes to the code and seems to =
work well enough. It also isn't a proper review, because I only used th=
e Item without any transformations or animations. <br>
<br>If I can make a suggestion (I'm late, I know...) I would export all=
QGraphicsItem's properties, not only "frame". At least "=
;pos" is useful for animation and to avoid repeating code, as I see yo=
u had to add the declaration in KDiamond as well. <br>
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