Keep it simple! Make some small simulation, make it work well. Then make another small simulation, make that work well. Factor out common parts as you go on. Then make a 3rd small simulation, and factor out the common parts. Rinse and repeat as necessary. That will be a much more stable development than trying to make it with plugin structures etc from the start. On 4/27/06, Stefan Kombrink wrote: > If you are targeting Win/OSx and Linux you'd better just using Qt4. > I can tell you from experience that it is easier than Qt3 at least if you > don't have any experience until then. > Learning KDE and Qt at the very same time seems tough to me, although plugin > structures could be easier to implement with KDElibs. > Sorry, this is not meant to be an anti-KDE-advertisement, but I just want to > tell you that you try to do a lot and your project is still a little bit > ...what I'd call underspecified :) > Do you have examples of simulations you'd like to offer? > > > > > > > > > > > > > >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<