From kde-devel Sat Apr 29 10:36:20 2006 From: "John Tapsell" Date: Sat, 29 Apr 2006 10:36:20 +0000 To: kde-devel Subject: Re: KPhysics - Interactive physics experiments for KDE Message-Id: <43d8ce650604290336k318e23e3xc10159f6c0b37e53 () mail ! gmail ! com> X-MARC-Message: https://marc.info/?l=kde-devel&m=114630699800318 Keep it simple! Make some small simulation, make it work well. Then make another small simulation, make that work well. Factor out common parts as you go on. Then make a 3rd small simulation, and factor out the common parts. Rinse and repeat as necessary. That will be a much more stable development than trying to make it with plugin structures etc from the start. On 4/27/06, Stefan Kombrink wrote: > If you are targeting Win/OSx and Linux you'd better just using Qt4. > I can tell you from experience that it is easier than Qt3 at least if you > don't have any experience until then. > Learning KDE and Qt at the very same time seems tough to me, although plugin > structures could be easier to implement with KDElibs. > Sorry, this is not meant to be an anti-KDE-advertisement, but I just want to > tell you that you try to do a lot and your project is still a little bit > ...what I'd call underspecified :) > Do you have examples of simulations you'd like to offer? > > > > > > > > > > > > > >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<