From kde-devel Thu Apr 27 18:43:32 2006 From: "Stefan Kombrink" Date: Thu, 27 Apr 2006 18:43:32 +0000 To: kde-devel Subject: Re: [RFC] KPhysics - Interactive physics experiments for KDE Message-Id: <3f6a1ade0604271143t7ad9c04dm2f530a047e0318f4 () mail ! gmail ! com> X-MARC-Message: https://marc.info/?l=kde-devel&m=114616345412241 MIME-Version: 1 Content-Type: multipart/mixed; boundary="--===============0725186987==" --===============0725186987== Content-Type: multipart/alternative; boundary="----=_Part_4788_1862394.1146163412853" ------=_Part_4788_1862394.1146163412853 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline If you are targeting Win/OSx and Linux you'd better just using Qt4. I can tell you from experience that it is easier than Qt3 at least if you don't have any experience until then. Learning KDE and Qt at the very same time seems tough to me, although plugi= n structures could be easier to implement with KDElibs. Sorry, this is not meant to be an anti-KDE-advertisement, but I just want t= o tell you that you try to do a lot and your project is still a little bit ...what I'd call underspecified :) Do you have examples of simulations you'd like to offer? > > > > > ------=_Part_4788_1862394.1146163412853 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline If you are targeting Win/OSx and Linux you'd better just using Qt4.
I ca= n tell you from experience that it is easier than Qt3 at least if you don't= have any experience until then.
Learning KDE and Qt at the very same ti= me seems tough to me, although plugin structures could be easier to impleme= nt with KDElibs.
Sorry, this is not meant to be an anti-KDE-advertisement, but I just wa= nt to tell you that you try to do a lot and your project is still a little = bit ...what I'd call underspecified :)
Do you have examples of simulatio= ns you'd like to offer?


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