> > > No, you don't have to do it. Simply copy the QT image plugin to > plugin_dir/imageformats and your new image format are usable immediately > both in KDE and QT applications! It's like the designer, sql and style > plugins. No registration, or anything else needed. See: > http://doc.trolltech.com/3.2/plugins-howto.html > Also converting from the kimageio plugins to qt plugins is very easy (I > did it on all the plugins in three hours). A I see. I didn't know the new kind of plugins, I only knew the old qimageio where you had to explicitly call the register methods. Thanks for the link. However, I am still not quite sure about if this really useable. The documentation talks about a "build key" which is used to discriminate between "legal" and "illegal" plugins. It will refuse to load "illegal plugins". Because I would like to package my plugin as part of KSVG (opposed to Qt or kdelibs/kdecore), how can I be sure that my plugin is considered "legal". Is the "build key" part of the Qt major version? minor version? build time? Regards Dirk > > Regards, > György > > > >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe << >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<