-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Wednesday 20 Aug 2003 1:38 pm, Arnold Krille wrote: > On Wednesday 20 August 2003 14:26, Gav Wood wrote: > > On Wednesday 20 August 2003 11:25, Matthias Wieser wrote: > > > Gav Wood wrote: > > > > no. i don't call having to manually mount a medium, start a console, > > enter the directory and execute "autorun" a good thing, especially for > > those users who have never met a console in their life and just want to > > install a game. > > Imho the point matthias wieser wanted to point out is that you don't know > wether the user wants to install the game or just inserte the cd because > the game needs data-files on it to run... from my own experience of windows gaming, 9 times out of 10 i just want to install/play the game when i put the cd in. if the game game designers are worth their salt, they would ensure i would *never* have to see the inards of the cd. (back in the (good) old amiga days, you *couldn't* even open the disk so it was impossible for you to "need data-files on it". admittedly games now generally have to be installed, howvever this is no reason to force the user to manipulate game data files manuallty just to get the game to run). in any case, there are two ways around the problem of having multiple actions when a disc is inserted: 1. stick with current "solution": do nothing. 2. display a dialog giving the user some intelligent choices. e.g. is user inserts an audio cd, detect the insertion and allow him/her to start a burning application stored on the hard disk or a cd playing application. imho 2 is a far better course of action. gav - -- Gav Wood codito ergo non satis bibivi -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.0 (GNU/Linux) iD8DBQE/Q2+l7nE5x1pIEBQRAihFAKC36oHrwWDWJhhuu9WOmTH+NftZMQCeLj85 DnUNR5N7IP4ZNSIj6REPGp8= =GHsM -----END PGP SIGNATURE----- >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<