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List:       kde-devel
Subject:    Re: KKeyDialog and KAccel
From:       Ellis Whitehead <kde () ellisw ! net>
Date:       2002-05-02 12:16:22
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Hi Andi,

> The only solutions I can found by now:
> 1. implement all accels as KActions (*really* ugly in a game!)

This is what you'll have to do.  Why do you find it ugly?

> Simply adding KKeyDialog::insert(KAccel*) seems to work, btw.

The long-term idea is to move away from KAccel usage for all but specialized 
uses.  For KDE 4.0 I intend to completely remove configurability for KAccel 
objects, because there is a lot of code and memory duplication between KAccel 
and KAction that is inelegant and a pain to maintain.  I know KAccel is used 
a lot in kdegames, but I don't want to add code for what is in principle a 
deprecated class usage.

Regards,
Ellis

 
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