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List: kde-devel
Subject: Re: KKeyDialog and KAccel
From: Ellis Whitehead <kde () ellisw ! net>
Date: 2002-05-02 12:16:22
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Hi Andi,
> The only solutions I can found by now:
> 1. implement all accels as KActions (*really* ugly in a game!)
This is what you'll have to do. Why do you find it ugly?
> Simply adding KKeyDialog::insert(KAccel*) seems to work, btw.
The long-term idea is to move away from KAccel usage for all but specialized
uses. For KDE 4.0 I intend to completely remove configurability for KAccel
objects, because there is a lot of code and memory duplication between KAccel
and KAction that is inelegant and a pain to maintain. I know KAccel is used
a lot in kdegames, but I don't want to add code for what is in principle a
deprecated class usage.
Regards,
Ellis
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