From kde-devel Sat Mar 30 10:55:06 2002 From: Andreas Zehender Date: Sat, 30 Mar 2002 10:55:06 +0000 To: kde-devel Subject: Re: KPovModeler ready for KDE3.1 X-MARC-Message: https://marc.info/?l=kde-devel&m=101748585312018 Hi! On Friday 29 March 2002 22:50, David Faure wrote: > I was told that KPovModeler requires Qt with openGL support. Is that > correct? Yes. > This is quite a difficult problem then, because Qt+openGL gave much > trouble already in the past, in particular with nsplugins (IIRC openGL > and motif both provide the same symbol, leading to crashes). > > Or does KPovModeler use openGL directly, without the need for openGL > support in Qt? (this would solve the problem, but I don't know what it > means technically). I use the QGL* classes to create the opengl windows and contexts. I didn't managed to create the opengl stuff myself. I never had problems with the QT OpenGL extension and nobody reported any. But I will try to use OpenGL without the help of Qt if that is a problem. Anyway, the default configure arguments in qt-copy do not contain --no-opengl any more. Are you sure this problem still exits in Qt3.x? Greetings, Andreas PS: You don't have to CC to me. I am subscribed to kde-devel but not to kde-doc-english. -- -------------------------------------------------- Andreas Zehender, Dipl. Ing. (BA) Student, 9th semester computer science http://www.azweb.de az@azweb.de | zehender@kde.org -------------------------------------------------- >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<