I already took care of this with dndEventDelay(). On Mon, 26 Jul 1999, Waldo Bastian wrote: > pbrown@redhat.com wrote: > > > > On Thu, 22 Jul 1999, Mosfet wrote: > > > > > Hrm. Well the slot is obselete and I just removed the connect. The dialog > > > should be popping up in mouseReleaseEvent() if the mouse did not move more than > > > 6 pixels, otherwise it is considered a drag. I needed to do things this way > > > because otherwise moving the cursor just one pixel while the mouse is down was > > > considered a D'nD event and overriding the QPushButton methods was acting very > > > odd (read the CVS log about the pushbutton staying down). > > > > argh, we are starting to get a problem. Lots of apps that have been > > converted to Xdnd are using arbitrary "drag fudge factors." I can see > > that you made KColorButton a tolerance of 6, lots of other things are > > using 2 pixels. Where can we universally define this? > > We could start with adding a #define to kglobal.h > > That way we can always later decide whether to make it configurable for example. > > Cheers, > Waldo > -- > The "gui" in "Penguin" is pronounced "K-D-E" -- Daniel M. Duley - Unix developer & sys admin. mosfet@kde.org mosfet@jorsm.com