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List:       kde-core-devel
Subject:    Re: Using kqmlgraphplugin in Plasma Next
From:       Mark Gaiser <markg85 () gmail ! com>
Date:       2014-02-04 15:43:15
Message-ID: CAPd6JnH4nAA0VBzinSFkKDNnL9UJUjqakCfj9at2g1rpKd7COw () mail ! gmail ! com
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On Tue, Feb 4, 2014 at 2:51 PM, Aaron J. Seigo <aseigo@kde.org> wrote:
> On Saturday, February 1, 2014 16:24:57 Sebastian K=FCgler wrote:
>> > For a real hardware accelerates canvas you should open up Chrome and
>> > go to this link: http://fhtr.org/gravityring/sprites.html I doubt that
>> > would be possible with the same performance in the QML canvas ;)
>>
>> This is entirely unrelated. I could post a link to Halflife 2 and say th=
at
>> it's probably not possible with a canvas. It totally ignores the point,
>> though: the usecase is completely different (is  there a usecase for you=
r
>> example, anyway?), and a canvas seems to be the wrong tool for the job i=
n
>> this case as well. Does it have anything to do with graphs? I don't thin=
k
>> so.
>
> i think Mark's point was that with a canvas that is hardware accelerated =
you
> can do pretty impressive things with good performance. looking at the can=
vas
> in QtQuick 2:
>

Yup it was.
I thought i replied that, but it was only to him. Not the list.
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