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List:       kde-core-devel
Subject:    Re: Review Request 109998: kjs: Fix CanvasImageData eating the color value by doing wrong alpha prem
From:       "Commit Hook" <null () kde ! org>
Date:       2013-04-18 13:10:11
Message-ID: 20130418131011.14188.53774 () vidsolbach ! de
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/109998/
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(Updated April 18, 2013, 1:10 p.m.)


Status
------

This change has been marked as submitted.


Review request for kdelibs.


Description
-------

previous knowledge:
- the CanvasImageData allows setting the single color red/green/blue/alpha-values for \
                each pixel
- the default for all pixel is Rgba 0,0,0,0 and must not be changed
- you can set the color-rgba values in any order, there is no fixed order

the bug:
We use QImage::Format_ARGB32_Premultiplied beacuse it faster for many operations.
As we directly set the red/green/blue/alpha color value via QImage::scanLine,
we must premultiply it, to keep it in the QImage::Format_ARGB32_Premultiplied format.

But as CanvasImageData does not specify any order of setting the values or does not \
know what values are set, we might end up doing a wrong premultiply.
For premultiply we MUST have the correct alpha value, if it is not set it is assumed \
0 ( the default), but if we premultiply a given (for example) red value with 0, its \
get zero, the red color value is gone. Gone and no way to recover it.
So for example if we set for each pixel (in this order) \
red=255,green=0,blue=0,alpha=255, we get a black image instead of a red one.

my solution:
As I don't want to introduce a "is set" check for the alpha value, I suggest we use \
ARG32 instead of ARGB32_Premultiplied. This allows us to set the color values in any \
order we want.

possible problems:
ARG32 is slower than ARGB32_Premultiplied.
Yes, but as far as I can see we do not display the image directly, it is "only" used \
as in  QPainter::setCompositionMode(QPainter::CompositionMode_Source);
  QPainter::drawImage(x,y,ourImage);
to get painted on another image.
I hope QPainter uses some sse magic, so the paint is faster than our custom \
premultiply.

btw:
While (afaik) it is possible to re-use that not-displayed ImageData, I only found \
javascript code  creating new ImageData for each animation-frame. In this case \
ARGB32_Premultiplied would be more performant.


Diffs
-----

  khtml/html/html_canvasimpl.cpp c7fce27 

Diff: http://git.reviewboard.kde.org/r/109998/diff/


Testing
-------

http://www.w3schools.com/tags/canvas_createimagedata.asp
shows the problem, as it shows a black image but it should be red.


Thanks,

Bernd Buschinski


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      This is an automatically generated e-mail. To reply, visit:
      <a href="http://git.reviewboard.kde.org/r/109998/">http://git.reviewboard.kde.org/r/109998/</a>
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<div>Review request for kdelibs.</div>
<div>By Bernd Buschinski.</div>


<p style="color: grey;"><i>Updated April 18, 2013, 1:10 p.m.</i></p>






<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
 <table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" \
style="border: 1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
                break-word;">previous knowledge:
- the CanvasImageData allows setting the single color red/green/blue/alpha-values for \
                each pixel
- the default for all pixel is Rgba 0,0,0,0 and must not be changed
- you can set the color-rgba values in any order, there is no fixed order

the bug:
We use QImage::Format_ARGB32_Premultiplied beacuse it faster for many operations.
As we directly set the red/green/blue/alpha color value via QImage::scanLine,
we must premultiply it, to keep it in the QImage::Format_ARGB32_Premultiplied format.

But as CanvasImageData does not specify any order of setting the values or does not \
know what values are set, we might end up doing a wrong premultiply.
For premultiply we MUST have the correct alpha value, if it is not set it is assumed \
0 ( the default), but if we premultiply a given (for example) red value with 0, its \
get zero, the red color value is gone. Gone and no way to recover it.
So for example if we set for each pixel (in this order) \
red=255,green=0,blue=0,alpha=255, we get a black image instead of a red one.

my solution:
As I don&#39;t want to introduce a &quot;is set&quot; check for the alpha value, I \
suggest we use ARG32 instead of ARGB32_Premultiplied. This allows us to set the color \
values in any order we want.

possible problems:
ARG32 is slower than ARGB32_Premultiplied.
Yes, but as far as I can see we do not display the image directly, it is \
&quot;only&quot; used as in  \
QPainter::setCompositionMode(QPainter::CompositionMode_Source);  \
QPainter::drawImage(x,y,ourImage); to get painted on another image.
I hope QPainter uses some sse magic, so the paint is faster than our custom \
premultiply.

btw:
While (afaik) it is possible to re-use that not-displayed ImageData, I only found \
javascript code  creating new ImageData for each animation-frame. In this case \
ARGB32_Premultiplied would be more performant.

</pre>
  </td>
 </tr>
</table>


<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
<table width="100%" bgcolor="#ffffff" cellspacing="0" cellpadding="10" style="border: \
1px solid #b8b5a0">  <tr>
  <td>
   <pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: \
-moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: \
break-word;">http://www.w3schools.com/tags/canvas_createimagedata.asp shows the \
problem, as it shows a black image but it should be red.</pre>  </td>
 </tr>
</table>




<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
<ul style="margin-left: 3em; padding-left: 0;">

 <li>khtml/html/html_canvasimpl.cpp <span style="color: grey">(c7fce27)</span></li>

</ul>

<p><a href="http://git.reviewboard.kde.org/r/109998/diff/" style="margin-left: \
3em;">View Diff</a></p>







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