> The question is whether a workaround in KDialog::screenRect replacing > QDesktopWidget::geometry is in order. I think it won't do any harm to use > QDesktopWidget::screenGeometry(-1) instead - any objections/suggestions? > Without further ado, I'll reply to myself and suggest a patch replacing a call to QDesktopWidget::geometry() with QDesktopWidget::screenGeometry(widget). I'm a little cautious about patching kdelibs but the reasoning is: The behaviour of geometry() vs. screenGeometry(widget) is equivalent for non- faulty behaviour of geometry() (faulty as described in the last mail) in case of single-screen setup. In the code changed the return-statement is only reached in case of single-screen setup - if I'm not mistaken: if ( desktop->isVirtualDesktop() && cg.readEntry( "XineramaEnabled", true ) && cg.readEntry( "XineramaPlacementEnabled", true ) ) { [...] } else return desktop->screenGeometry(widget); (Read the following paragraph with a bold IMHO prepended to each sentence ;) ) Although this works around a bug in Qt (or somewhere else even) I wouldn't call this a workaround, it's only more verbatim to call screenGeometry(widget) instead of geometry() especially in a function that takes a widget as its argument: screenRect(QWidget* widget, int screen). I also don't think this needs to be maintained once the bug is fixed since there is no advantage of calling QDesktopWidget::geometry() over calling QDesktopWidget::screenGeometry(widget). Objections and criticism are welcome!