> somebody else wrote: > >> I would prefer to educate artists on which features are not >> supported instead of having to rewrite SVG rendering code for all >> games. > > I fully agree with this. > The problem is that this has been a moving target. Simple gradients used to cause problems in KDE3 icons. I might mention for what it is worth that there exists code which supports much more of SVG than Qt does (Apache Batik), there is one small problem: it is written in Java rather than C++. If GCJ worked and would compile Batik, this wouldn't be a large problem. -- JRT