On Monday 07 May 2007, James Richard Tyrer wrote about 'Size of "Medium" icons': > When a 128x128 pixel SVG image is > rendered to 22x22, it is always going to render poorly while with 24x24 > boundaries in the image on a 16 pixel grid will be pixel perfect. I thought the whole point of SVG what to be resolution independent and infinitely scalable. To me the whole idea of a 128x128 pixel SVG image sounds wrong. Ignoring that, using 24x24 instead of 22x22 will reduce the amount of artifacts that occur in an image that is designed to rasterize @ 128x128 but it won't eliminate them entirely, so some amount of images will have to be reworked for smaller sizes anyway, right? -- Boyd Stephen Smith Jr. ,= ,-_-. =. bss03@volumehost.net ((_/)o o(\_)) ICQ: 514984 YM/AIM: DaTwinkDaddy `-'(. .)`-' http://iguanasuicide.org/ \_/