On Thursday 05 October 2006 00:03, David Boddie wrote: > On Wednesday 04 October 2006 11:26:45 -0300, Mauricio Piacentini wrote: > > For educational applications Python or Ruby are probably better suited, > > I imagine.  But for the reasons explained above (and others) I believe > > forcing one scripting language standard of course is not going to work. > > No one has even talked about Lua in the thread for example, and it is > > practically the standard scripting tool used in the gaming industry. > > You may need to remind me about Lua, as it's been a long time since I > tried it, but isn't it a non-object-oriented language that's designed to > be used for low-overhead scripting? It doesn't necessarily lend itself to > the creation of standalone applications, though I know that people have > used it for this: > > http://lua.riscos.org.uk/ Lua is really fast indeed. But its unicode support is not really clear, see http://lua-users.org/wiki/LuaUnicode Dominik