From kde-core-devel Tue Oct 03 18:30:57 2006 From: Kevin Krammer Date: Tue, 03 Oct 2006 18:30:57 +0000 To: kde-core-devel Subject: Re: Using scripting languages for KDE4 main modules Message-Id: <200610032031.01491.kevin.krammer () gmx ! at> X-MARC-Message: https://marc.info/?l=kde-core-devel&m=115990029611667 MIME-Version: 1 Content-Type: multipart/mixed; boundary="--nextPart2780347.7HeWcCgTl3" --nextPart2780347.7HeWcCgTl3 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On Thursday 28 September 2006 16:07, Albert Astals Cid wrote: > Both at the kdegames BOF and kdeedu BOF there was discussion about if > programs created enterely in Ruby/Python/etc are going to be allowed to be > in main modules of kde for KDE 4. > > No one found any policy against it but no one found a policy for it neith= er > so we are somewhat unsure if it is allowed or not. > > Could we get a clear "Yes"? Since "main modules" seems to have distracted people from the core issue,=20 maybe we should rephrase it like this: If an application using one of KDE's bindings would be a nice addition to K= DE=20 Edu, can the KDE Edu maintainer import it into kdeedu? If a game using one of KDE's bindings would be a nice addition to KDE Games= ,=20 can the KDE Games maintainer import it into kdegames? Cheers, Kevin =2D-=20 Kevin Krammer Qt/KDE Developer, Debian User Moderator: www.mrunix.de (German), www.qtcentre.org --nextPart2780347.7HeWcCgTl3 Content-Type: application/pgp-signature -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (GNU/Linux) iD8DBQBFIqxlnKMhG6pzZJIRAttpAJ9CV6kBnoiS7q9qAXUc0F86vcb84gCfc/ga hf8hLuMCvntLOshU7ds4t6w= =8Nvb -----END PGP SIGNATURE----- --nextPart2780347.7HeWcCgTl3--