From kde-core-devel Thu Sep 28 15:42:01 2006 From: Richard Dale Date: Thu, 28 Sep 2006 15:42:01 +0000 To: kde-core-devel Subject: Re: Using scripting languages for KDE4 main modules Message-Id: <200609281642.01685.rdale () foton ! es> X-MARC-Message: https://marc.info/?l=kde-core-devel&m=115950733812070 On Thursday 28 September 2006 15:12, Boudewijn Rempt wrote: > On Thursday 28 September 2006 16:07, Albert Astals Cid wrote: > > Both at the kdegames BOF and kdeedu BOF there was discussion about if > > programs created enterely in Ruby/Python/etc are going to be allowed to > > be in main modules of kde for KDE 4. > > > > No one found any policy against it but no one found a policy for it > > neither so we are somewhat unsure if it is allowed or not. > > > > Could we get a clear "Yes"? > > That's unlikely to happen, given that it's about programming languages, but > here's my: > > "Yes, of course, naturally, it would be insanely stupid not to allow it." > > The bindings are stable and there are many applications for which > python/ruby/whatever is a much better choice than C++. Yes, I agree and especially for educational applications. On Thursday 28 September 2006 15:17, Paulo Jorge Guedes wrote: > It would be great I think. > What is the status of Qt4 and kdelibs Ruby bindings for Windows? The Qt4 QtRuby bindings work on Windows, but aren't easy to build because automake/autoconf don't work. You will need to look up some of the discussions on the Korundum RubyForge site about Windows build issues. I haven't started working on Ruby bindings for KDE4 yet because it's too early. Here's a couple of nice educational apps I found yesterday that use Qt3 QtRuby: http://www.arachnoid.com/ruby/graphinity/index.html http://www.arachnoid.com/ruby/gravity/index.html And an excellent tutorial from the same guy: http://www.arachnoid.com/ruby/RubyGUIProject/index.html -- Richard