Hi Lars! You guys really need to start CCing me. I'm not on the list so am cutting and pasting responses from the mailing list archive ;-) >Lars wrote: ...snip... >> I'm also curious about what they are going to do with the new Premultiplied >> format. As far as I can tell it's a 32bpp format with the source part of >> the alpha already calculated. Good if your going to alphablend the image a >> lot, bad if you want to modify the original color channels. > >The image paint engine uses it. All drawing operations are a lot faster when >using premultiplied alpha. It's also the format used by RENDER, so it matches >fine there as well. > >And I don't see why you shouldn't be able to modify the color channels in a >premultiplied image more or less the same way then in a non premultiplied >one. Because a pixel's RGB values aren't the actual RGB values, they are averaged with the alpha value. So if your doing something like interpolating a color you'd be interpolating with the wrong color, no? Even simple things like the gray level would be wrong. A red value of 25 may actually be 100 but with 1/4th the opacity. Most effects won't work properly with this. >> Right now I just return if I get one of these. > >QImage has a convertToFormat() method you could use: Convert to a format you >can handle, and convert back at the end. Not fast, but maybe better than just >not doing anything. We promote images to 32bpp when we have to but generally do not do things that require a lot of conversion, for example we don't do effects on 1bpp images by promoting them. I guess it would depend on how often it is used. Doing so will kill performance, and in such cases the approach has been that it's better to warn the developer.