List Moderator: Please attach this mail to the "What Sound System for KDE 4" thread. Thank you. >On Sunday 15 August 2004 22:28, Allan Sandfeld Jensen wrote: >> I think that would result in overengineering. Applications that wants >> advanced features like that, would have to detect the backends >> specifically. This is for simple open file, play it type of applications. I >> would expect Amarok or JuK to use the backends directly (or refuse to start >> if an incompatible backend is used). >> >> `Allan > >Yes, I very much agree. >Basic desktop apps (kdelibs + kdebase) usually don't need fancy effects and >equalizers and stuff. >Advanced multimedia apps need it, and I'm not sure KDE should try to invent >yet another multimedia framework, there are already enough of them. I also agree with the KDE media API to be very basic. I only would like to point out one small thing we could consider adding to the API. This addition will allow KDE applications to do 'advanced' media stuff without even knowing it. Here's how it can be done: KDE applications need to be given the possibility to choose which KDE Sound Channel to use (I use sound as an example, but it applies to video as well). KDE should provide one or more named KDE Sound Channels, which are nothing more than definitions that describe what will happen to the sound produced by KDE applications. It's a simple addition to the new KDE 4 API, but it offers a lot of possibilities that can be implemented after KDE 4 is out. Eventually, the user should be able to create his/her own KDE Sound Channel definitions that can be used by all KDE applications. For example, the user could create a sound channel that applies a certain GStreamer effect, or a channel that records the sound to an MP3 file on disk. The user can have any KDE application use any desired effect by configuring the application to output to a specific channel. The application itself does not need to know anything about the effect and it does not need to provide a GUI for it (though we can always write a channel definition editor that does). All the KDE application needs to do is: * Query the names of the available KDE Sound Channels before playing * Allow the user to choose the name of the desired output channel to use After KDE 4 is out, anyone could write new KDE Sound Channel definitions that take sound as input and do anything with it imaginable. Note that this does not introduce another multimedia framework into KDE, it just enables any future KDE application to access external multimedia frameworks through a typical basic sound API that is easy to maintain. A few remarks: * All of this applies to video handling as well. * We could also define input channels that applications can record from. The user could define input channels that fetch sound from various sources, like line-in, a MP3 file, the output of another KDE application. * All of this is no alternative for full-featured media players like Amarok, it's a way to add more possibilities to media playing applications that don't want to add a complex GUI for it, like Juk. * In case we do want KDE applications to have the possibility to offer integrated GUI's for channel effects, we could have the channel definitions include KPart GUI's that can be integrated into media playing applications. Any thoughts on this? Dik