--Boundary-02=_8ZVHBuQzgEmst1B Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On Saturday 14 August 2004 01:35, Charles Samuels wrote: > Sorry Michael, if the kernel doesn't do the mixing, it's going to suck for > 100% of our users. Nonsense. > This has been proven time and time again by all the=20 > mixers that have been attempted. Nonsense. > I want something that works well for=20 > almost everyone, Nonsense. > and if the other 10% want their system work as well as it=20 > does on Linux, then they can fix their kernels to support mixing. Nonsense. > I'm not saying it should depend on alsa's broken API, I'm saying /dev/dsp > (or whatever that is provided) should provide mixing, by default, in the > kernel. It should *just work*. It's so nice that you seem to think you can dictate the ToDo's of kernel=20 developers everywhere. > > Why is low latency important for mixing two system notifications sounds > > together anyway? Last time I looked even Windows did not use ASIO to pl= ay > > "ding.wav". > > A program (particularly a game) that needs low latency shouldn't interfere > with system notification sounds. Particularly games could and should use what fits their needs best - and=20 there's no reason for KDE to provide it (last time I looked it was not=20 DirectX, not even close). =2D-=20 ,_, | Michael Nottebrock | lofi@freebsd.org (/^ ^\) | FreeBSD - The Power to Serve | http://www.freebsd.org \u/ | K Desktop Environment on FreeBSD | http://freebsd.kde.org --Boundary-02=_8ZVHBuQzgEmst1B Content-Type: application/pgp-signature Content-Description: signature -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (FreeBSD) iD8DBQBBHVZ8Xhc68WspdLARApWnAKCMPCpPaIwojqlEch7nC0phl6PfjgCcDxsb DSfaAP3KldJ3kbshBt/3uWk= =YElL -----END PGP SIGNATURE----- --Boundary-02=_8ZVHBuQzgEmst1B--