--Boundary-02=_IJ8MAEi7o5ySMc2 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On Wednesday 18 February 2004 20:25, Alexander Neundorf wrote: > I mean almost everything in KDE is plugin-based, I think it must be > possible to make the kde sound backend plugin-based too. One plugin for > arts, one for OSS, one for ALSA, one for gstreamer, one for MAS, .... That's what I hope we can do for KDE 4. > Basically these plugins would simply forward sampled raw audio data to the > backend. Almost no cpu usage, much few chances to crash, etc. This wouldn't even be enough since you need to do the reading, decoding and= =20 resampling (if needed) to be able to play .wav and .ogg files. For knotify= =20 and probably for some simple games that'd be ok then. But a media player or= a=20 game relying on the right timing of the sound might have a lot more complex= =20 needs. (just to let you know it's not a piece of cake to get this right) =2D-=20 C'ya Matthias ________________________________________________________ Matthias Kretz (Germany) <>< http://Vir.homeip.net/ MatthiasKretz@gmx.net, kretz@kde.org, Matthias.Kretz@urz.uni-heidelberg.de --Boundary-02=_IJ8MAEi7o5ySMc2 Content-Type: application/pgp-signature Content-Description: signature -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQBAM8JIyg4WnCj6OIoRApN0AKCaG+WY0K5SpMseRueGK1ePp4Ww9gCg8ljm SLPZKaWYHojQZI7x+gcwzsw= =9QEK -----END PGP SIGNATURE----- --Boundary-02=_IJ8MAEi7o5ySMc2--