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List:       kde-core-devel
Subject:    KDE_3_0_BRANCH opened
From:       Dirk Mueller <dmuell () gmx ! net>
Date:       2002-03-26 3:07:18
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Hi, 

I've just added the above mentioned branch to the following modules:

kdeaddons
kdeadmin
kdeartwork
kdebase
kdebindings
kdeedu
kdegames
kdegraphics
kdelibs
kdemultimedia
kdenetwork
kdepim
kdesdk
kdeutils
kdetoys

Please note that the branch is called ARTS_1_0_BRANCH for the module "arts". 

The code in this branch will be released as KDE 3.0.1 soon (exact release 
date is not yet fixed, but I suggest about 4-6 weeks from now on). Therefore 
please focus on (critical) bugfixes in this branch. If possible, get 
your patch tested/reviewed before committing. Please remember that any 
source (or even binary) incompatible API change is discouraged. 

Its not yet clear if i18n string changes are allowed in this branch (needs 
coordination with translators / coolo for the script first). Even if they 
are, they're limited to changes that are "important" (i.e. are required for 
fixing a bug in the application behavior or in the UI interface). 

HEAD is open for non-KDE 3.0.x related commits again. However, I'd like to 
kindly ask you to focus on the 3_0_BRANCH for now to make sure that KDE 
3.0.1 is going to be rock stable :-)


I would like to say a big thank you to all of you for your hard work 
during the last months. It was astonishing to see that so many artists,
developers, documentors and translators can work together quite nicely on 
such a huge project.

I've counted about 60000 commits related to KDE 3.0 from hundreds of people,
scattered all over the world. I think we reached a pretty well shape within 
our timeframe. So don't forget to party when we announce next week :-)

PS: If you want to be RD for KDE 3.1, then now would be good time to speak 
up. There were a few people criticizing my role, therefore I want to give 
them a chance to make a better job. I volunteer being RD for the KDE 3.0.x 
series, and I don't mind managing 3.1 as well. However, as this job is 
pretty time consuming, especially short before releases, it might be a good 
idea distribute the job on two people. Volunteers welcome :-)


Thanks for reading,


Dirk








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