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List: kde-commits
Subject: [kubrick/frameworks] src: QStandardPaths::DataLocation is deprecated.
From: Frederik Schwarzer <schwarzer () kde ! org>
Date: 2016-04-07 20:26:24
Message-ID: E1aoGVU-0007RW-Lq () scm ! kde ! org
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Git commit f1538eefb8bda6375943c502cde0053b129e132b by Frederik Schwarzer.
Committed on 07/04/2016 at 20:26.
Pushed by schwarzer into branch 'frameworks'.
QStandardPaths::DataLocation is deprecated.
M +4 -4 src/game.cpp
http://commits.kde.org/kubrick/f1538eefb8bda6375943c502cde0053b129e132b
diff --git a/src/game.cpp b/src/game.cpp
index ac0232d..a3cec42 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -411,7 +411,7 @@ void Game::loadDemo (const QString & file)
{
if ((! demoPhase) && tooBusy())
return;
- QString demoFile = QStandardPaths::locate(QStandardPaths::DataLocation, file);
+ QString demoFile = QStandardPaths::locate(QStandardPaths::AppDataLocation, \
file); KConfig config (demoFile, KConfig::SimpleConfig);
if (config.hasGroup ("KubrickGame")) {
if (! demoPhase) {
@@ -957,7 +957,7 @@ void Game::saveState ()
if (demoPhase) {
return; // Don't save if quitting during a demo.
}
- QString sFile = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + \
QLatin1Char('/') + "kubrick.save"; + QString sFile = \
QStandardPaths::writableLocation(QStandardPaths::AppDataLocation) + QLatin1Char('/') \
+ "kubrick.save"; KConfig config (sFile, KConfig::SimpleConfig);
savePuzzle (config);
}
@@ -965,7 +965,7 @@ void Game::saveState ()
void Game::restoreState ()
{
- QString rFile = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + \
QLatin1Char('/') + "kubrick.save"; + QString rFile = \
QStandardPaths::writableLocation(QStandardPaths::AppDataLocation) + QLatin1Char('/') \
+ "kubrick.save"; KConfig config (rFile, KConfig::SimpleConfig);
if (config.hasGroup ("KubrickGame")) {
loadPuzzle (config);
@@ -1826,7 +1826,7 @@ void Game::startNextDisplay ()
int nRMoves = 0;
// Set the animation speed: 0 = no animation, 15 = fastest. Note that if
- // the "Watch Your Own Moves" option is off, animation is set to very fast.
+ // the "Watch Your Own Moves" option is off, animation is set to very fast.
int shSpeed = viewShuffle ? moveSpeed : 0;
int mvSpeed = viewMoves ? moveSpeed : defaultOwnMove;
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