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List: kde-commits
Subject: [kde-workspace] kwin: kwin: Rename SceneOpenGL::Window::texture to m_texture
From: Fredrik_Höglund <fredrik () kde ! org>
Date: 2013-06-04 22:44:10
Message-ID: 20130604224410.097BFA6085 () git ! kde ! org
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Git commit 58e2368bfe1f10944a84149d1c89b58b7b5a4659 by Fredrik Höglund.
Committed on 17/03/2013 at 12:29.
Pushed by fredrik into branch 'master'.
kwin: Rename SceneOpenGL::Window::texture to m_texture
M +23 -23 kwin/scene_opengl.cpp
M +1 -1 kwin/scene_opengl.h
http://commits.kde.org/kde-workspace/58e2368bfe1f10944a84149d1c89b58b7b5a4659
diff --git a/kwin/scene_opengl.cpp b/kwin/scene_opengl.cpp
index 47ed1c3..37dc75e 100644
--- a/kwin/scene_opengl.cpp
+++ b/kwin/scene_opengl.cpp
@@ -960,25 +960,25 @@ SceneOpenGL::TexturePrivate::~TexturePrivate()
SceneOpenGL::Window::Window(Toplevel* c)
: Scene::Window(c)
, m_scene(NULL)
- , texture(NULL)
+ , m_texture(NULL)
{
}
SceneOpenGL::Window::~Window()
{
- delete texture;
+ delete m_texture;
}
// Bind the window pixmap to an OpenGL texture.
bool SceneOpenGL::Window::bindTexture()
{
- if (!texture) {
- texture = m_scene->createTexture();
+ if (!m_texture) {
+ m_texture = m_scene->createTexture();
}
- if (!texture->isNull()) {
+ if (!m_texture->isNull()) {
if (!toplevel->damage().isEmpty()) {
// mipmaps need to be updated
- texture->setDirty();
+ m_texture->setDirty();
toplevel->resetDamage();
}
return true;
@@ -988,21 +988,21 @@ bool SceneOpenGL::Window::bindTexture()
if (pix == None)
return false;
- bool success = texture->load(pix, toplevel->size(), toplevel->depth(),
- toplevel->damage());
+ bool success = m_texture->load(pix, toplevel->size(), toplevel->depth(),
+ toplevel->damage());
if (success)
toplevel->resetDamage();
else
kDebug(1212) << "Failed to bind window";
+
return success;
}
void SceneOpenGL::Window::discardTexture()
{
- if (texture) {
- texture->discard();
- }
+ if (m_texture)
+ m_texture->discard();
}
// This call is used in SceneOpenGL::windowGeometryShapeChanged(),
@@ -1013,20 +1013,20 @@ void SceneOpenGL::Window::discardTexture()
// discard the texture only if size changes.
void SceneOpenGL::Window::checkTextureSize()
{
- if (!texture) {
+ if (!m_texture)
return;
- }
- if (texture->size() != size())
+
+ if (m_texture->size() != size())
discardTexture();
}
// when the window's composite pixmap is discarded, undo binding it to the texture
void SceneOpenGL::Window::pixmapDiscarded()
{
- if (!texture) {
+ if (!m_texture)
return;
- }
- texture->discard();
+
+ m_texture->discard();
}
QMatrix4x4 SceneOpenGL::Window::transformation(int mask, const WindowPaintData &data) const
@@ -1098,7 +1098,7 @@ void SceneOpenGL::Window::performPaint(int mask, QRegion region, WindowPaintData
else
filter = ImageFilterFast;
- texture->setFilter(filter == ImageFilterGood ? GL_LINEAR : GL_NEAREST);
+ m_texture->setFilter(filter == ImageFilterGood ? GL_LINEAR : GL_NEAREST);
beginRenderWindow(mask, data);
@@ -1125,15 +1125,15 @@ void SceneOpenGL::Window::performPaint(int mask, QRegion region, WindowPaintData
// paint the content
WindowQuadList contentQuads = data.quads.select(WindowQuadContents);
if (!contentQuads.empty()) {
- texture->bind();
+ m_texture->bind();
prepareStates(Content, data.opacity(), data.brightness(), data.saturation(), data.screen());
- renderQuads(mask, region, contentQuads, texture, false);
+ renderQuads(mask, region, contentQuads, m_texture, false);
restoreStates(Content, data.opacity(), data.brightness(), data.saturation());
- texture->unbind();
+ m_texture->unbind();
#ifndef KWIN_HAVE_OPENGLES
if (m_scene && m_scene->debug) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- renderQuads(mask, region, contentQuads, texture, false);
+ renderQuads(mask, region, contentQuads, m_texture, false);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
#endif
@@ -1326,7 +1326,7 @@ GLTexture *SceneOpenGL::Window::textureForType(SceneOpenGL::Window::TextureType
switch(type) {
case Content:
- tex = texture;
+ tex = m_texture;
break;
case DecorationLeftRight:
diff --git a/kwin/scene_opengl.h b/kwin/scene_opengl.h
index a07cf94..72601fd 100644
--- a/kwin/scene_opengl.h
+++ b/kwin/scene_opengl.h
@@ -290,7 +290,7 @@ private:
OpenGLPaintRedirector *paintRedirector() const;
bool getDecorationTextures(GLTexture **textures) const;
void paintDecorations(const WindowPaintData &data, const QRegion ®ion);
- Texture *texture;
+ Texture *m_texture;
};
class SceneOpenGL2Window : public SceneOpenGL::Window
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