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List:       kde-commits
Subject:    KDE/kdegames/doc/kajongg
From:       Wolfgang Rohdewald <wolfgang () rohdewald ! de>
Date:       2012-03-09 10:46:55
Message-ID: 20120309104655.308EEAC897 () svn ! kde ! org
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SVN commit 1284575 by wrohdewald:

use more <literal>

 M  +3 -3      index.docbook  


--- trunk/KDE/kdegames/doc/kajongg/index.docbook #1284574:1284575
@@ -283,12 +283,12 @@
                 you stop playing, the server will be stopped too.
             </para></listitem><listitem><para>
                 manually start a server on any computer you want. All you need to do is go to a command \
                line and start
-            the program "kajonggserver". Entering "kajonggserver --help"
+            the program <literal>kajonggserver</literal>. Entering <literal>kajonggserver \
                --help</literal>
             will show you all available options like changing the default port. This server will run \
until you kill it.  </para></listitem></itemizedlist>
         </para><para>
             In both cases you need to tell the other players  how they can reach your game server. They \
                need the &URL; or simply an IP address and the port your server is
-            listening on. This might be something like "mypc.dyndns.org:8409" where 8409 is the port. Of \
course you need to configure your firewall such that the remote +            listening on. This might be \
something like <literal>mypc.dyndns.org:8409</literal> where <literal>8409</literal> is the port. Of \
                course you need to configure your firewall such that the remote
             player can reach that port. The communication will be encrypted.
 	    </para><para>
 	    The server computes its default port from its version number.
@@ -297,7 +297,7 @@
 	    So if a computer runs several game servers with different program versions, you should normally \
                reach the correct game server automatically.
 	    Anyway the game server and the client will make sure that their versions are compatible and warn \
you otherwise.  </para><para>
-            If you encounter possible bugs, you might want to use the option "--showtraffic". This will \
show you, on the console where the game server has been started, +            If you encounter possible \
bugs, you might want to use the option <literal>--debug=traffic</literal>. This will show you, on the \
                console where the game server has been started,
             what messages are flowing between the game server and the clients.
         </para>
         <sect2 id="playing-caveats">


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