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List: kde-commits
Subject: KDE/kdegames/doc/kajongg
From: Wolfgang Rohdewald <wolfgang () rohdewald ! de>
Date: 2012-03-09 10:46:55
Message-ID: 20120309104655.308EEAC897 () svn ! kde ! org
[Download RAW message or body]
SVN commit 1284575 by wrohdewald:
use more <literal>
M +3 -3 index.docbook
--- trunk/KDE/kdegames/doc/kajongg/index.docbook #1284574:1284575
@@ -283,12 +283,12 @@
you stop playing, the server will be stopped too.
</para></listitem><listitem><para>
manually start a server on any computer you want. All you need to do is go to a command \
line and start
- the program "kajonggserver". Entering "kajonggserver --help"
+ the program <literal>kajonggserver</literal>. Entering <literal>kajonggserver \
--help</literal>
will show you all available options like changing the default port. This server will run \
until you kill it. </para></listitem></itemizedlist>
</para><para>
In both cases you need to tell the other players how they can reach your game server. They \
need the &URL; or simply an IP address and the port your server is
- listening on. This might be something like "mypc.dyndns.org:8409" where 8409 is the port. Of \
course you need to configure your firewall such that the remote + listening on. This might be \
something like <literal>mypc.dyndns.org:8409</literal> where <literal>8409</literal> is the port. Of \
course you need to configure your firewall such that the remote
player can reach that port. The communication will be encrypted.
</para><para>
The server computes its default port from its version number.
@@ -297,7 +297,7 @@
So if a computer runs several game servers with different program versions, you should normally \
reach the correct game server automatically.
Anyway the game server and the client will make sure that their versions are compatible and warn \
you otherwise. </para><para>
- If you encounter possible bugs, you might want to use the option "--showtraffic". This will \
show you, on the console where the game server has been started, + If you encounter possible \
bugs, you might want to use the option <literal>--debug=traffic</literal>. This will show you, on the \
console where the game server has been started,
what messages are flowing between the game server and the clients.
</para>
<sect2 id="playing-caveats">
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