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List: kde-commits
Subject: KDE/kdegames/kmines
From: Stefan Majewsky <majewsky () gmx ! net>
Date: 2012-03-07 22:12:33
Message-ID: 20120307221233.2455CAC897 () svn ! kde ! org
[Download RAW message or body]
SVN commit 1284143 by majewsky:
Port KMines from KGameDifficulty to KgDifficulty (singleton).
CCMAIL: piacentini@kde.org
M +0 -5 kmines.kcfg
M +19 -40 mainwindow.cpp
M +0 -3 mainwindow.h
--- trunk/KDE/kdegames/kmines/kmines.kcfg #1284142:1284143
@@ -4,7 +4,6 @@
xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" >
<kcfgfile name="kminesrc"/>
- <include>KGameDifficulty</include>
<group name="General">
<entry name="UseQuestionMarks" type="Bool" key="question mark">
<label>Whether the "unsure" marker may be used.</label>
@@ -33,9 +32,5 @@
<min>1</min>
<default>20</default>
</entry>
- <entry name="level" type="Int">
- <label>The difficulty level.</label>
- <default code="true">KGameDifficulty::Easy</default>
- </entry>
</group>
</kcfg>
--- trunk/KDE/kdegames/kmines/mainwindow.cpp #1284142:1284143
@@ -22,6 +22,7 @@
#include "settings.h"
#include <KGameClock>
+#include <KgDifficulty>
#include <KStandardGameAction>
#include <KActionCollection>
#include <KToggleAction>
@@ -108,8 +109,6 @@
setCentralWidget(m_view);
setupActions();
- KGameDifficulty::setLevel( KGameDifficulty::standardLevel(Settings::level()) );
-
newGame();
}
@@ -122,13 +121,14 @@
KStandardAction::preferences( this, SLOT(configureSettings()), \
actionCollection() );
m_actionPause = KStandardGameAction::pause( this, SLOT(pauseGame(bool)), \
actionCollection() );
- KGameDifficulty::init(this, this, \
SLOT(levelChanged(KGameDifficulty::standardLevel)),
- SLOT(customLevelChanged(int)));
- KGameDifficulty::setRestartOnChange(KGameDifficulty::RestartOnChange);
- KGameDifficulty::addStandardLevel(KGameDifficulty::Easy);
- KGameDifficulty::addStandardLevel(KGameDifficulty::Medium);
- KGameDifficulty::addStandardLevel(KGameDifficulty::Hard);
- KGameDifficulty::addStandardLevel(KGameDifficulty::Configurable);
+ Kg::difficulty()->addStandardLevelRange(
+ KgDifficultyLevel::Easy, KgDifficultyLevel::Hard
+ );
+ Kg::difficulty()->addLevel(new KgDifficultyLevel(1000,
+ QByteArray( "Custom" ), i18n( "Custom" )
+ ));
+ KgDifficultyGUI::init(this);
+ connect(Kg::difficulty(), SIGNAL(currentLevelChanged(const KgDifficultyLevel*)), \
SLOT(newGame()));
setupGUI(qApp->desktop()->availableGeometry().size()*0.4);
}
@@ -138,19 +138,6 @@
statusBar()->changeItem( i18n("Mines: %1/%2", count, m_scene->totalMines()), 0 \
); }
-void KMinesMainWindow::levelChanged(KGameDifficulty::standardLevel)
-{
- Settings::setLevel(KGameDifficulty::level());
- Settings::self()->writeConfig();
-
- newGame();
-}
-
-void KMinesMainWindow::customLevelChanged(int)
-{
- newGame();
-}
-
void KMinesMainWindow::newGame()
{
m_gameClock->restart();
@@ -164,19 +151,19 @@
}
m_actionPause->setEnabled(false);
- KGameDifficulty::setRunning(false);
- switch(KGameDifficulty::level())
+ Kg::difficulty()->setGameRunning(false);
+ switch(Kg::difficultyLevel())
{
- case KGameDifficulty::Easy:
+ case KgDifficultyLevel::Easy:
m_scene->startNewGame(9, 9, 10);
break;
- case KGameDifficulty::Medium:
+ case KgDifficultyLevel::Medium:
m_scene->startNewGame(16,16,40);
break;
- case KGameDifficulty::Hard:
+ case KgDifficultyLevel::Hard:
m_scene->startNewGame(16,30,99);
break;
- case KGameDifficulty::Configurable:
+ case KgDifficultyLevel::Custom:
m_scene->startNewGame(Settings::customHeight(),
Settings::customWidth(),
Settings::customMines());
@@ -191,19 +178,13 @@
{
m_gameClock->pause();
m_actionPause->setEnabled(false);
- KGameDifficulty::setRunning(false);
+ Kg::difficulty()->setGameRunning(false);
if(won)
{
KScoreDialog scoreDialog(KScoreDialog::Name | KScoreDialog::Time, this);
- scoreDialog.addLocalizedConfigGroupNames(KGameDifficulty::localizedLevelStrings()); \
//Add all the translations of the group names
- scoreDialog.setConfigGroupWeights(KGameDifficulty::levelWeights());
+ scoreDialog.initFromDifficulty(Kg::difficulty());
scoreDialog.hideField(KScoreDialog::Score);
- QPair<QByteArray, QString> group = KGameDifficulty::localizedLevelString();
- if(group.first.isEmpty())
- group = qMakePair(QByteArray("Custom"), i18n("Custom"));
- scoreDialog.setConfigGroup( group );
-
KScoreDialog::FieldInfo scoreInfo;
// score-in-seconds will be hidden
scoreInfo[KScoreDialog::Score].setNum(m_gameClock->seconds());
@@ -227,16 +208,14 @@
m_actionPause->setEnabled(true);
// start clock
m_gameClock->resume();
- KGameDifficulty::setRunning(true);
+ Kg::difficulty()->setGameRunning(true);
}
void KMinesMainWindow::showHighscores()
{
KScoreDialog scoreDialog(KScoreDialog::Name | KScoreDialog::Time, this);
- scoreDialog.addLocalizedConfigGroupNames(KGameDifficulty::localizedLevelStrings()); \
//Add all the translations of the group names
- scoreDialog.setConfigGroupWeights(KGameDifficulty::levelWeights());
+ scoreDialog.initFromDifficulty(Kg::difficulty());
scoreDialog.hideField(KScoreDialog::Score);
- scoreDialog.setConfigGroup( KGameDifficulty::localizedLevelString() );
scoreDialog.exec();
}
--- trunk/KDE/kdegames/kmines/mainwindow.h #1284142:1284143
@@ -19,7 +19,6 @@
#define MAINWINDOW_H
#include <KXmlGuiWindow>
-#include <KGameDifficulty>
class KMinesScene;
class KMinesView;
@@ -33,8 +32,6 @@
KMinesMainWindow();
private slots:
void onMinesCountChanged(int count);
- void levelChanged(KGameDifficulty::standardLevel);
- void customLevelChanged(int);
void newGame();
void onGameOver(bool);
void advanceTime(const QString&);
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