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List:       kde-commits
Subject:    KDE/kdegames/kbreakout/src (silent)
From:       Frederik Schwarzer <schwarzerf () gmail ! com>
Date:       2011-03-31 21:31:03
Message-ID: 20110331213103.7461EAC8CD () svn ! kde ! org
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SVN commit 1226667 by schwarzer:

SVN_SILENT: Some coding style unification.

 M  +13 -5     brick.cpp  
 M  +6 -2      canvasitems.cpp  
 M  +5 -2      canvaswidget.cpp  
 M  +2 -1      fontutils.cpp  
 M  +63 -32    gameengine.cpp  


--- trunk/KDE/kdegames/kbreakout/src/brick.cpp #1226666:1226667
@@ -32,14 +32,16 @@
 {
     m_gift = 0;
     
-    if(typeString != "UnbreakableBrick" && typeString != "HiddenBrick")
+    if (typeString != "UnbreakableBrick" && typeString != "HiddenBrick") {
         ++m_game->m_remainingBricks;
+    }
     moveTo((x-1)*BRICK_WIDTH, (y-1)*BRICK_HEIGHT);
     repaint();
     
-    if(typeString == "HiddenBrick")
+    if (typeString == "HiddenBrick") {
       hide();
 }
+}
 
 Brick::~Brick()
 {
@@ -90,7 +92,9 @@
 
 void Brick::explode()
 {
-    if (m_deleted) return;
+    if (m_deleted) {
+        return;
+    }
     
     burn();
     QTimer::singleShot(BURNING_SPEED, this, SLOT(burnNearbyBricks()));
@@ -106,7 +110,9 @@
 
 void Brick::burn()
 {
-    if (m_deleted) return;
+    if (m_deleted) {
+        return;
+    }
     
     if (type() == "ExplodingBrick") {
         // makes sure it doesn't explode twice
@@ -173,7 +179,9 @@
     nearbyPoints.append(QPoint(x, y + BRICK_HEIGHT));
     
     foreach (Brick *b, m_game->m_bricks) {
-        if (b->isDeleted()) continue;
+        if (b->isDeleted()) {
+            continue;
+        }
         foreach (const QPoint& p, nearbyPoints) {
             if (b->getRect().contains(p)) {
                 result.append(b);
--- trunk/KDE/kdegames/kbreakout/src/canvasitems.cpp #1226666:1226667
@@ -42,7 +42,9 @@
 {
     int oldWidth = width;
     width = qRound(width*RESIZE_BAR_RATIO);
-    if (width > MAX_BAR_WIDTH) width = MAX_BAR_WIDTH;
+    if (width > MAX_BAR_WIDTH) {
+        width = MAX_BAR_WIDTH;
+    }
     loadSprite();
     
     // move the bar to retain it's center
@@ -55,7 +57,9 @@
 {
     int oldWidth = width;
     width = qRound(width/RESIZE_BAR_RATIO);
-    if (width < MIN_BAR_WIDTH) width = MIN_BAR_WIDTH;
+    if (width < MIN_BAR_WIDTH) {
+        width = MIN_BAR_WIDTH;
+    }
     loadSprite();
     
     // move the bar to retain it's center
--- trunk/KDE/kdegames/kbreakout/src/canvaswidget.cpp #1226666:1226667
@@ -130,7 +130,9 @@
 void CanvasWidget::updateBar()
 {
     QPoint p = mapFromGlobal(cursor().pos());
-    if (lastMousePosition == p) return;
+    if (lastMousePosition == p) {
+        return;
+    }
     lastMousePosition = p;
 
     // don't move the mouse if the user was using the keys to play
@@ -176,9 +178,10 @@
         KGameCanvasWidget::keyPressEvent(event);
     }
 
-    if ((rightPressed || leftPressed) && !moveBarTimer.isActive())
+    if ((rightPressed || leftPressed) && !moveBarTimer.isActive()) {
         moveBarTimer.start();
 }
+}
 
 void CanvasWidget::keyReleaseEvent(QKeyEvent *event)
 {
--- trunk/KDE/kdegames/kbreakout/src/fontutils.cpp #1226666:1226667
@@ -42,8 +42,9 @@
             return -1;
         } else if (rect.width() > w || rect.height() > h) {
             size = qMin(w * size / rect.width(), h * size / rect.height());
+        } else {
+            done = true;
         }
-        else done = true;
     }
 
     return size;
--- trunk/KDE/kdegames/kbreakout/src/gameengine.cpp #1226666:1226667
@@ -96,9 +96,12 @@
 
 void GameEngine::pause()
 {
-    if (gameIsPaused()) return;
-    if (m_gameWon || m_gameOver) return;
-    
+    if (gameIsPaused()) {
+        return;
+    }
+    if (m_gameWon || m_gameOver) {
+        return;
+    }
     m_elapsedTimeTimer.stop();
     m_gameTimer.stop();
     emit gamePaused();
@@ -107,8 +110,9 @@
 
 void GameEngine::resume()
 {
-    if (!gameIsPaused()) return;
-    
+    if (!gameIsPaused()) {
+        return;
+    }
     m_elapsedTimeTimer.start();
     m_gameTimer.start();
 
@@ -127,8 +131,9 @@
 
 void GameEngine::moveBar(int newPos) 
 {
-    if (gameIsPaused()) return;
-    
+    if (gameIsPaused()) {
+        return;
+    }
     // width of the game
     int width = BRICK_WIDTH * WIDTH;
     // width of the bar
@@ -139,8 +144,7 @@
     if (x < 0) {
         x = 0;
         emit resetMousePosition();
-    }
-    else if (x > width - w) {
+    } else if (x > width - w) {
         x = width - w;
         emit resetMousePosition();
     }
@@ -167,7 +171,9 @@
     }
 
     foreach (Ball *ball, m_balls) {
-        if (!ball->toBeFired) continue;
+        if (!ball->toBeFired) {
+            continue;
+        }
         // else
         ball->toBeFired = false;
         
@@ -232,7 +238,9 @@
     m_speed = 1.8;
     m_repaintInterval = 1;
     m_levelInfo.setLevel(m_level);
-    if (gameIsPaused()) resume();
+    if (gameIsPaused()) {
+        resume();
+    }
     showMessage(i18n("Level %1", m_level));
     QTimer::singleShot(2000, this, SLOT(hideMessage()));
     
@@ -271,7 +279,9 @@
     }
     if (m_speed < 1.0) {
         if (m_gameTimer.interval() >= REPAINT_INTERVAL) {
-            if (m_speed < MINIMUM_SPEED) m_speed = MINIMUM_SPEED;
+            if (m_speed < MINIMUM_SPEED) {
+                m_speed = MINIMUM_SPEED;
+            }
             return;
         }
         // else
@@ -294,29 +304,36 @@
     
     m_dScore *= SCORE_AUTO_DECREASE;
     foreach (Ball *ball, m_balls) {
-        if (ball->toBeFired) continue;
+        if (ball->toBeFired) {
+            continue;
+        }
         
         // TODO: add function ball->move(speed)
         ball->moveBy(ball->directionX * m_speed, ball->directionY * m_speed);
         // collision detection
         detectBallCollisions(ball);
-        if (m_itemsGotDeleted) return;
+        if (m_itemsGotDeleted) {
+            return;
     }
+    }
     
     QMutableListIterator<Gift *> i(m_gifts);
     while (i.hasNext()) {
         Gift *gift = i.next();
-        if (!gift->isVisible()) continue; // do nothing
+        if (!gift->isVisible()) {
+            continue; // do nothing
+        }
 
         qreal giftSpeed = std::sqrt(m_speed / m_gameTimer.interval());
         gift->move(giftSpeed, m_gameTimer.interval());
         if (gift->getRect().bottom() > BRICK_HEIGHT * HEIGHT) {
             i.remove();
             delete gift;
+        } else if (m_bar.getRect().intersects(gift->getRect())) {
+            gift->execute(this);
+            if (m_itemsGotDeleted) {
+                return;
         }
-        else if (m_bar.getRect().intersects(gift->getRect())) {
-            gift->execute(this);
-            if (m_itemsGotDeleted) return;
             i.remove();
             delete gift;
         }
@@ -332,8 +349,9 @@
     }
     
     foreach (Gift *gift, m_gifts) {
-        if (!gift->isVisible()) continue;
-        
+        if (!gift->isVisible()) {
+            continue;
+        }
         gift->repaint();
     }
 
@@ -432,9 +450,7 @@
                 ball->directionY = -sin(angle) * speed;
             }
         }
-    }
-    // bounce against the bricks (and optionally break them)
-    else {
+    } else { // bounce against the bricks (and optionally break them)
         handleBrickCollisions(ball);
     }
     
@@ -478,12 +494,16 @@
 
 void GameEngine::handleBrickCollisions(Ball *ball)
 {
-    if (m_itemsGotDeleted) return;
+    if (m_itemsGotDeleted) {
+        return;
+    }
     QRect rect = ball->getRect();
 
     QList<Brick *> bricksIntersecting;
     foreach (Brick *brick, m_bricks) {
-        if (brick->isDeleted()) continue;
+        if (brick->isDeleted()) {
+            continue;
+        }
         QRect brickRect = brick->getRect();
         
         if (brickRect.intersects(rect)) {
@@ -514,7 +534,9 @@
 
 void GameEngine::showFireBallMessage()
 {
-    if (Settings::fireOnClick()) return; // don't show message
+    if (Settings::fireOnClick()) {
+        return; // don't show message
+    }
     QAction *fireAction = m_mainWindow->actionCollection()->action("fire");
     QString shortcut = fireAction->shortcut().toString(QKeySequence::NativeText);
     showInfoMessage(i18n("Press %1 to fire the ball", shortcut));
@@ -522,8 +544,12 @@
 
 void GameEngine::hideMessage()
 {
-    if (gameIsPaused()) return;
-    if (m_gameWon && m_gameOver) return;
+    if (gameIsPaused()) {
+        return;
+    }
+    if (m_gameWon && m_gameOver) {
+        return;
+    }
     
     // else
     m_messageBox.hide();
@@ -534,9 +560,12 @@
     // assign points for each remaining brick
     foreach (Brick *brick, m_bricks) {
         // don't assign points for Unbreakable Bricks
-        if (brick->type() == "UnbreakableBrick") continue;
-        if (brick->isDeleted()) continue;
-        
+        if (brick->type() == "UnbreakableBrick") {
+            continue;
+        }
+        if (brick->isDeleted()) {
+            continue;
+        }
         addScore(AUTOBRICK_SCORE);
         
         // add extra points for Multiple Bricks
@@ -568,7 +597,9 @@
 void GameEngine::updateAttachedBalls()
 {
     foreach (Ball *ball, m_balls) {
-        if (!ball->toBeFired) continue;
+        if (!ball->toBeFired) {
+            continue;
+        }
         // else
         int ballX = m_bar.getRect().left() + 
                 qRound(ball->barPosition * m_bar.getRect().width());
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