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List: kde-commits
Subject: KDE/kdegames/kpat/libkcardgame
From: Parker Coates <parker.coates () kdemail ! net>
Date: 2011-01-20 15:39:05
Message-ID: 20110120153905.37009AC8B7 () svn ! kde ! org
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SVN commit 1215965 by coates:
Switch back to Format_ARGB32 to avoid colour artifacts.
See comment in patch for reasoning.
M +7 -2 kabstractcarddeck.cpp
--- trunk/KDE/kdegames/kpat/libkcardgame/kabstractcarddeck.cpp #1215964:1215965
@@ -88,7 +88,7 @@
{
kDebug() << "Renderering" << key << "in rendering thread.";
- QImage img = QImage( m_size, QImage::Format_ARGB32_Premultiplied );
+ QImage img = QImage( m_size, QImage::Format_ARGB32 );
img.fill( Qt::transparent );
QPainter p( &img );
{
@@ -147,7 +147,12 @@
QString key = keyForPixmap( element , currentCardSize );
kDebug() << "Renderering" << key << "in main thread.";
- QImage img( currentCardSize, QImage::Format_ARGB32_Premultiplied );
+ // Note that we don't use Format_ARGB32_Premultiplied as it sacrifices some
+ // colour accuracy at low opacities for performance. Normally this wouldn't
+ // be an issue, but in card games we often will have, say, 52 pixmaps
+ // stacked on top of one another, which causes these colour inaccuracies to
+ // add up to the point that they're very visible.
+ QImage img( currentCardSize, QImage::Format_ARGB32 );
img.fill( Qt::transparent );
QPainter p( &img );
{
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