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List: kde-commits
Subject: KDE/kdegames/kolf
From: Stefan Majewsky <majewsky () gmx ! net>
Date: 2010-10-31 23:23:28
Message-ID: 20101031232328.5A272AC89B () svn ! kde ! org
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SVN commit 1191713 by majewsky:
Execute Box2D steps aside the internal advance()s.
This does nothing at the moment because no body has a non-zero
physicalVelocity.
This requires that Box2D operates in the same floating-point precision
as Kolf's engine, so patch Box2D to use double precision when mandated
by qreal.
M +9 -6 canvasitem.cpp
M +2 -2 canvasitem.h
M +6 -6 external/Box2D/Collision/Shapes/b2CircleShape.cpp
M +1 -1 external/Box2D/Collision/Shapes/b2CircleShape.h
M +6 -6 external/Box2D/Collision/Shapes/b2EdgeShape.cpp
M +1 -1 external/Box2D/Collision/Shapes/b2EdgeShape.h
M +1 -1 external/Box2D/Collision/Shapes/b2LoopShape.cpp
M +1 -1 external/Box2D/Collision/Shapes/b2LoopShape.h
M +22 -22 external/Box2D/Collision/Shapes/b2PolygonShape.cpp
M +3 -3 external/Box2D/Collision/Shapes/b2PolygonShape.h
M +4 -4 external/Box2D/Collision/Shapes/b2Shape.h
M +9 -9 external/Box2D/Collision/b2CollideCircle.cpp
M +23 -23 external/Box2D/Collision/b2CollideEdge.cpp
M +22 -22 external/Box2D/Collision/b2CollidePolygon.cpp
M +12 -12 external/Box2D/Collision/b2Collision.cpp
M +10 -10 external/Box2D/Collision/b2Collision.h
M +32 -32 external/Box2D/Collision/b2Distance.cpp
M +7 -7 external/Box2D/Collision/b2Distance.h
M +10 -10 external/Box2D/Collision/b2DynamicTree.cpp
M +3 -3 external/Box2D/Collision/b2DynamicTree.h
M +29 -29 external/Box2D/Collision/b2TimeOfImpact.cpp
M +2 -2 external/Box2D/Collision/b2TimeOfImpact.h
M +3 -3 external/Box2D/Common/b2Math.cpp
M +74 -55 external/Box2D/Common/b2Math.h
M +21 -6 external/Box2D/Common/b2Settings.h
M +1 -1 external/Box2D/Dynamics/Contacts/b2Contact.h
M +73 -73 external/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
M +11 -11 external/Box2D/Dynamics/Contacts/b2ContactSolver.h
M +16 -16 external/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
M +25 -25 external/Box2D/Dynamics/Joints/b2DistanceJoint.h
M +18 -18 external/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
M +13 -13 external/Box2D/Dynamics/Joints/b2FrictionJoint.h
M +16 -16 external/Box2D/Dynamics/Joints/b2GearJoint.cpp
M +10 -10 external/Box2D/Dynamics/Joints/b2GearJoint.h
M +11 -11 external/Box2D/Dynamics/Joints/b2Joint.h
M +57 -57 external/Box2D/Dynamics/Joints/b2LineJoint.cpp
M +27 -27 external/Box2D/Dynamics/Joints/b2LineJoint.h
M +15 -15 external/Box2D/Dynamics/Joints/b2MouseJoint.cpp
M +17 -17 external/Box2D/Dynamics/Joints/b2MouseJoint.h
M +59 -59 external/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
M +27 -27 external/Box2D/Dynamics/Joints/b2PrismaticJoint.h
M +33 -33 external/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
M +23 -23 external/Box2D/Dynamics/Joints/b2PulleyJoint.h
M +37 -37 external/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
M +25 -25 external/Box2D/Dynamics/Joints/b2RevoluteJoint.h
M +15 -15 external/Box2D/Dynamics/Joints/b2RopeJoint.cpp
M +9 -9 external/Box2D/Dynamics/Joints/b2RopeJoint.h
M +16 -16 external/Box2D/Dynamics/Joints/b2WeldJoint.cpp
M +5 -5 external/Box2D/Dynamics/Joints/b2WeldJoint.h
M +2 -2 external/Box2D/Dynamics/b2Body.cpp
M +38 -38 external/Box2D/Dynamics/b2Body.h
M +18 -18 external/Box2D/Dynamics/b2Fixture.h
M +8 -8 external/Box2D/Dynamics/b2Island.cpp
M +2 -2 external/Box2D/Dynamics/b2Island.h
M +3 -3 external/Box2D/Dynamics/b2TimeStep.h
M +8 -8 external/Box2D/Dynamics/b2World.cpp
M +2 -2 external/Box2D/Dynamics/b2World.h
M +9 -9 external/Box2D/Dynamics/b2WorldCallbacks.h
M +4 -0 external/README
M +36 -0 game.cpp
M +1 -7 game.h
M +0 -1 slope.h
http://websvn.kde.org/?view=rev&revision=1191713
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