[prev in list] [next in list] [prev in thread] [next in thread]
List: kde-commits
Subject: playground/games/KWarBots/src
From: Rodrigo Gonçalves de Oliveira <mdkcore () gmail ! com>
Date: 2010-03-02 14:11:11
Message-ID: 1267539071.190054.19734.nullmailer () svn ! kde ! org
[Download RAW message or body]
SVN commit 1097950 by rodrigoo:
- Added WaterObject class, with animation (but I don't know hot to draw 'water' :p)
NOTE: Scheduling some improvements on the how *Objects manipulate images
M +1 -0 CMakeLists.txt
M +1 -0 battlearea.cpp
M +4 -1 object.h
A waterobject.cpp [License: GPL (v2+)]
A waterobject.h [License: GPL (v2+)]
--- trunk/playground/games/KWarBots/src/CMakeLists.txt #1097949:1097950
@@ -14,6 +14,7 @@
tileobject.cpp
blockobject.cpp
wallobject.cpp
+ waterobject.cpp
terrainobject.cpp
map.cpp
imageloader.cpp
--- trunk/playground/games/KWarBots/src/battlearea.cpp #1097949:1097950
@@ -26,6 +26,7 @@
#include "battlearea.h"
#include "tileobject.h"
#include "wallobject.h"
+#include "waterobject.h"
#include "blockobject.h"
#include "terrainobject.h"
--- trunk/playground/games/KWarBots/src/object.h #1097949:1097950
@@ -40,10 +40,13 @@
Q_SIGNALS: // we can emit some signal, like for a colliding event
- //private slots:
+ public slots:
+ virtual void updateObject(){
+ }
protected:
Animation *m_animation;
+ Frames m_sprites;
private:
QString m_imageFile;
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic